diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-05 07:25:45 +0400 |
commit | a0cece42c646df39c858223b0361b7dfe0d44dd8 (patch) | |
tree | 78c8990de78ecf4ebc06b26a953ecf0bb83d91b0 /source/gameengine/GameLogic | |
parent | db5a5c131cc9d379c74c1b9afd116d61af87feb7 (diff) |
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index bcc61b533c3..48fdcb3eb44 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -305,7 +305,7 @@ bool SCA_PythonController::Import() char *function_string; function_string= strrchr(mod_path, '.'); - + if(function_string == NULL) { printf("Python module name formatting error \"%s\":\n\texpected \"SomeModule.Func\", got \"%s\"\n", GetName().Ptr(), m_scriptText.Ptr()); return false; @@ -316,11 +316,17 @@ bool SCA_PythonController::Import() // Import the module and print an error if it's not found PyObject *mod = PyImport_ImportModule(mod_path); - if(mod && m_debug) + + if (mod == NULL) { + ErrorPrint("Python module can't be imported"); + return false; + } + + if(m_debug) mod = PyImport_ReloadModule(mod); if (mod == NULL) { - ErrorPrint("Python module not found"); + ErrorPrint("Python module can't be reloaded"); return false; } |