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authorCampbell Barton <ideasman42@gmail.com>2009-07-31 04:42:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-31 04:42:10 +0400
commitc371f49d9aaf2c9eca90329954fe217efb5cf3f6 (patch)
tree142b9cb20d8b963f0cfd8a8fd4ee6437a47dafc4 /source/gameengine/GameLogic
parentb55e996874c8b9a12b4a2a50f9d1993b5f921c57 (diff)
parent7301f33b26ccae263d0bfdde5f82d98a70790fd5 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index b641efc6ee1..79d922a998e 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -55,7 +55,7 @@ public:
//virtual void DelayedReleaseObject(class CValue* gameobj)=0;
virtual void ReplaceMesh(class CValue* gameobj,
- void* meshobj)=0;
+ void* meshobj, bool use_gfx, bool use_phys)=0;
std::vector<SCA_DebugProp*>& GetDebugProperties();
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);