diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2015-09-15 06:01:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2015-09-15 06:01:32 +0300 |
commit | 07a7d64c06860204a02db6cd2897064cd7a07363 (patch) | |
tree | 839ddcbd3bbad11e0c9045c54f5a059ab0f3da2d /source/gameengine/GameLogic | |
parent | dbe18291836163fa163a6980d13536de949cb152 (diff) |
BGE: make error message more clear when trying to de/activate actuator from non-active controller
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 0c7bc9fa93e..fa30e3a5caf 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -470,7 +470,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) PyObject *SCA_PythonController::PyActivate(PyObject *value) { if (m_sCurrentController != this) { - PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); + PyErr_SetString(PyExc_SystemError, "Cannot activate an actuator from a non-active controller"); return NULL; } @@ -485,7 +485,7 @@ PyObject *SCA_PythonController::PyActivate(PyObject *value) PyObject *SCA_PythonController::PyDeActivate(PyObject *value) { if (m_sCurrentController != this) { - PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); + PyErr_SetString(PyExc_SystemError, "Cannot deactivate an actuator from a non-active controller"); return NULL; } |