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authorJean-Luc Peurière <jlp@nerim.net>2005-03-09 22:45:59 +0300
committerJean-Luc Peurière <jlp@nerim.net>2005-03-09 22:45:59 +0300
commitc78e44cdc563853c250da78ee78ba622c39126b2 (patch)
treefb116af7e1edd94ef96ae883bea727be372e2bd2 /source/gameengine/GameLogic
parent77d44e88e95d86661fc8b29db923083ec747cf9d (diff)
big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp1
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp2
5 files changed, 5 insertions, 6 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 0829fb0657b..483a3c59a26 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -182,7 +182,7 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
(*ie)->NextFrame(curtime, fixedtime);
// for this frame, look up for activated sensors, and build the collection of triggered controllers
- int numsensors = this->m_activatedsensors.size();
+ // int numsensors = this->m_activatedsensors.size(); /*unused*/
set<SmartControllerPtr> triggeredControllerSet;
@@ -201,7 +201,7 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
}
- int numtriggered = triggeredControllerSet.size();
+ // int numtriggered = triggeredControllerSet.size(); /*unused*/
for (set<SmartControllerPtr>::iterator tit=triggeredControllerSet.begin();
!(tit==triggeredControllerSet.end());tit++)
{
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index a39e59fe451..c3e2066fc65 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -103,7 +103,7 @@ bool SCA_PropertyActuator::Update()
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
{
- int waarde = (int)oldprop->GetNumber();
+ // int waarde = (int)oldprop->GetNumber(); /*unused*/
CExpression* expr = new COperator2Expr(VALUE_ADD_OPERATOR,new CConstExpr(oldprop->AddRef()),
userexpr->AddRef());
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 26ab3da7c13..3a7932fa51c 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -128,7 +128,6 @@ void SCA_PythonController::SetDictionary(PyObject* pythondictionary)
m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
}
-
static char* sPyGetCurrentController__doc__;
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index da6fe06a708..474ad08eee3 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -88,7 +88,7 @@ CValue* SCA_RandomActuator::GetReplica()
bool SCA_RandomActuator::Update()
{
- bool result = false;
+ //bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
index a25ac4089f9..06b5cca6ce9 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
@@ -57,7 +57,7 @@
#define TEMPERING_SHIFT_L(y) (y >> 18)
SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) {
- int mti = N + 1;
+ // int mti = N + 1; /*unused*/
m_seed = seed;
SetStartVector();
}