diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
commit | 209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch) | |
tree | 28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/GameLogic | |
parent | d0e346d544cd3abb0007a68137b31923020f7aeb (diff) |
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic')
27 files changed, 103 insertions, 21 deletions
diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp index 3dc20490819..4064bb6c840 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.cpp +++ b/source/gameengine/GameLogic/SCA_ANDController.cpp @@ -37,6 +37,10 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp index 0e2db162ec3..41b9e45df53 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp @@ -38,9 +38,11 @@ #include <vector> #include "SCA_ISensor.h" -using namespace std; - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif +using namespace std; SCA_AlwaysEventManager::SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr) : m_logicmgr(logicmgr), diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index cf78d109e16..1ca8545b062 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -32,6 +32,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp index a6ce3a1af25..468d9a8c381 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.cpp +++ b/source/gameengine/GameLogic/SCA_EventManager.cpp @@ -29,10 +29,11 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ - #include "SCA_EventManager.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SCA_EventManager::SCA_EventManager(EVENT_MANAGER_TYPE mgrtype) :m_mgrtype(mgrtype) diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 56934a695f2..36e83f2a98c 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -32,15 +32,18 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ - #include "SCA_ExpressionController.h" #include "SCA_ISensor.h" #include "SCA_LogicManager.h" #include "BoolValue.h" #include "InputParser.h" - #include "MT_Transform.h" // for fuzzyZero +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 81efeb6e647..31e6d3fdb10 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -31,6 +31,9 @@ #include "SCA_IActuator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif using namespace std; diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp index 78f1980afde..bd70e4aa44b 100644 --- a/source/gameengine/GameLogic/SCA_IController.cpp +++ b/source/gameengine/GameLogic/SCA_IController.cpp @@ -30,10 +30,13 @@ */ #include "SCA_IController.h" - #include "SCA_LogicManager.h" #include "SCA_IActuator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + SCA_IController::SCA_IController(SCA_IObject* gameobj, PyTypeObject* T) : diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp index 75a78fe5871..d73549b8818 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp +++ b/source/gameengine/GameLogic/SCA_IInputDevice.cpp @@ -30,10 +30,11 @@ */ #include <iostream.h> - #include "SCA_IInputDevice.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SCA_IInputDevice::SCA_IInputDevice() : diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index ce90a17fe0d..38fc75d7ad9 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -31,7 +31,9 @@ #include "SCA_ILogicBrick.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL; diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index 012479ba2d3..47a81f35896 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -29,15 +29,18 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ - #include "SCA_IObject.h" #include "SCA_ISensor.h" #include "SCA_IController.h" #include "SCA_IActuator.h" #include "MT_Point3.h" - #include "ListValue.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + + MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0); SCA_IObject::SCA_IObject(PyTypeObject* T): CValue(T) diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp index e9ed8232824..d4463196379 100644 --- a/source/gameengine/GameLogic/SCA_IScene.cpp +++ b/source/gameengine/GameLogic/SCA_IScene.cpp @@ -31,7 +31,9 @@ #include "SCA_IScene.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SCA_IScene::SCA_IScene() { diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index be26f1d503e..b95c42b0bae 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -36,9 +36,11 @@ #include "SCA_EventManager.h" #include "SCA_LogicManager.h" -/* Native functions */ - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif +/* Native functions */ void SCA_ISensor::ReParent(SCA_IObject* parent) { SCA_ILogicBrick::ReParent(parent); diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp index 46223aa11af..79dbdbe0dc6 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.cpp @@ -39,6 +39,10 @@ #include "IntValue.h" #include <vector> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + SCA_KeyboardManager::SCA_KeyboardManager(SCA_LogicManager* logicmgr, SCA_IInputDevice* inputdev) : SCA_EventManager(KEYBOARD_EVENTMGR), diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 834c9254cc0..0352d5d7c67 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -36,7 +36,9 @@ #include "StringValue.h" #include "SCA_IInputDevice.h" - +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif /* ------------------------------------------------------------------------- */ /* Native functions */ diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index a29d6d19729..f33b73199ce 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -32,14 +32,16 @@ */ #include "Value.h" #include "SCA_LogicManager.h" - #include "SCA_ISensor.h" #include "SCA_IController.h" #include "SCA_IActuator.h" #include "SCA_EventManager.h" - #include <set> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + SCA_LogicManager::SCA_LogicManager() { } diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp index 580c77ee61f..8d968e0e54d 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.cpp +++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp @@ -33,6 +33,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index f21e4c1b07e..2c4b7d87c30 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -41,6 +41,10 @@ #include "ConstExpr.h" #include <iostream> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp index 966884da809..773b66be637 100644 --- a/source/gameengine/GameLogic/SCA_ORController.cpp +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -37,6 +37,10 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 893db892ef0..dfb6e3f644b 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -34,10 +34,13 @@ #include "SCA_PropertyActuator.h" #include "InputParser.h" - #include "Operator2Expr.h" #include "ConstExpr.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp index 2b3ad1d2c1c..4b81b0e4124 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp @@ -30,9 +30,11 @@ */ #include "SCA_ISensor.h" - #include "SCA_PropertyEventManager.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr) diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 52642c6757f..6fceddcb5f8 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -41,6 +41,10 @@ #include "SCA_EventManager.h" #include "SCA_LogicManager.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr, SCA_IObject* gameobj, const STR_String& propname, diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 2d57a5f116d..0d2f74c14cc 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -39,6 +39,9 @@ #include "compile.h" #include "eval.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif // initialize static member variables SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL; diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index 50acf24251f..350b2f58b06 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -38,8 +38,12 @@ #include "SCA_IActuator.h" #include "SCA_RandomActuator.h" #include "math.h" - #include "MT_Transform.h" + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp index 12cf78d234a..ee517e5b915 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp @@ -40,6 +40,10 @@ using namespace std; #include <iostream> #include <stdio.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr) : m_logicmgr(logicmgr), SCA_EventManager(RANDOM_EVENTMGR) diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index 7faa76fd01d..a25ac4089f9 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -37,6 +37,10 @@ #include <limits.h> #include "SCA_RandomNumberGenerator.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* Period parameters */ #define N 624 #define M 397 diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 7f3f2f93315..12f3e0bf5ed 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -39,6 +39,10 @@ #include "ConstExpr.h" #include <iostream> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp index 784afcce298..05d1bebf18a 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp @@ -29,6 +29,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. |