diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
commit | f1c4f705a19cc9ae306431be7a970712a40a2d9a (patch) | |
tree | a0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/GameLogic | |
parent | f78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff) |
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic')
27 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h index b2988c70840..f3064e931f2 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.h +++ b/source/gameengine/GameLogic/SCA_ANDController.h @@ -35,10 +35,6 @@ #ifndef __KX_ANDCONTROLLER #define __KX_ANDCONTROLLER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "SCA_IController.h" class SCA_ANDController : public SCA_IController diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h index d6bbe02c728..6ac00515a0e 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h @@ -34,10 +34,6 @@ #include "SCA_EventManager.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_AlwaysEventManager : public SCA_EventManager { diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index 7074d3dc7a9..03568bf1578 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -36,10 +36,6 @@ #define __KX_ALWAYSSENSOR #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_AlwaysSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index 5b644d7f68b..67908b9d5c7 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -35,10 +35,6 @@ #include <vector> #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_EventManager { protected: diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h index 569465769b4..a92f7e2e088 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.h +++ b/source/gameengine/GameLogic/SCA_ExpressionController.h @@ -37,11 +37,6 @@ #include "SCA_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class SCA_ExpressionController : public SCA_IController { // Py_Header; diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index c4a6b6c4830..6b3d1007079 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -35,10 +35,6 @@ #include "SCA_ILogicBrick.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IActuator : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h index fb5b351e0b2..31bbca2480a 100644 --- a/source/gameengine/GameLogic/SCA_IController.h +++ b/source/gameengine/GameLogic/SCA_IController.h @@ -34,10 +34,6 @@ #include "SCA_ILogicBrick.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IController : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index 1d448dafc8c..ff74ac91b13 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -36,10 +36,6 @@ #ifndef KX_INPUTDEVICE_H #define KX_INPUTDEVICE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_InputEvent { diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index ec6147d205b..04d4da7c8ce 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -36,10 +36,6 @@ #include "SCA_IObject.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ILogicBrick : public CValue { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 68c3944d49d..f1409871de8 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -39,20 +39,14 @@ #include "Value.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ISensor; class SCA_IController; class SCA_IActuator; - typedef std::vector<SCA_ISensor *> SCA_SensorList; typedef std::vector<SCA_IController *> SCA_ControllerList; typedef std::vector<SCA_IActuator *> SCA_ActuatorList; - class SCA_IObject : public CValue { diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index 3a24747bfe4..f49d4d3004c 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -36,10 +36,6 @@ #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct SCA_DebugProp { class CValue* m_obj; diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 1f2ac300360..c0804cc757e 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -37,10 +37,6 @@ #include "SCA_ILogicBrick.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Interface Class for all logic Sensors. Implements * pulsemode,pulsefrequency */ diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h index 3cc4cca4d64..fcdb8ed5c4e 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.h +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h @@ -40,10 +40,6 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index b898e217471..2badc799206 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -38,10 +38,6 @@ #include "BoolValue.h" #include <list> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * The keyboard sensor listens to the keyboard, and passes on events * on selected keystrokes. It has an alternate mode in which it logs diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 7a7b1b08140..4447104a0a2 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -33,10 +33,6 @@ #ifndef __KX_LOGICMANAGER #define __KX_LOGICMANAGER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h index e4f7ffb5f89..4c8fe102bfe 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.h +++ b/source/gameengine/GameLogic/SCA_MouseManager.h @@ -41,10 +41,6 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h index 83310a1c3eb..5923b1e6b8c 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.h +++ b/source/gameengine/GameLogic/SCA_MouseSensor.h @@ -39,10 +39,6 @@ #include "BoolValue.h" #include "SCA_IInputDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_MouseSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h index fe9b982a5b5..e88beb22492 100644 --- a/source/gameengine/GameLogic/SCA_ORController.h +++ b/source/gameengine/GameLogic/SCA_ORController.h @@ -37,10 +37,6 @@ #include "SCA_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ORController : public SCA_IController { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index ed9f80f1dd8..5f7fcf9e87f 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -37,10 +37,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_PropertyActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h index 24022fa505e..dccaa6b52fe 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h @@ -36,13 +36,8 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; - class SCA_PropertyEventManager : public SCA_EventManager { class SCA_LogicManager* m_logicmgr; diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h index 263c1a6ef78..37f4138c6fc 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.h +++ b/source/gameengine/GameLogic/SCA_PropertySensor.h @@ -37,10 +37,6 @@ #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_PropertySensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h index cdff76921b4..f19fcac72f3 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.h +++ b/source/gameengine/GameLogic/SCA_PythonController.h @@ -39,10 +39,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IObject; class SCA_PythonController : public SCA_IController { diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h index 5ce7d7f93c8..9045dad078c 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.h +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -39,10 +39,6 @@ #include "SCA_IActuator.h" #include "SCA_RandomNumberGenerator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h index 229fc216de0..f0832044042 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.h +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h @@ -38,10 +38,6 @@ #include "SCA_EventManager.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_RandomEventManager : public SCA_EventManager diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h index 002180d76df..b6272a09c9f 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h @@ -37,10 +37,6 @@ #ifndef __KX_RANDOMNUMBERGENERATOR #define __KX_RANDOMNUMBERGENERATOR -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomNumberGenerator { /** base seed */ diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h index e2577c8bf00..41f7f453556 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.h +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -39,10 +39,6 @@ #include "BoolValue.h" #include "SCA_RandomNumberGenerator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h index ac3f3ebdec8..fb2f1cee970 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.h +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h @@ -36,10 +36,6 @@ #include "Value.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_TimeEventManager : public SCA_EventManager |