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authorCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
commit07065b27b8b37316004f40896f436d26e066f25f (patch)
tree19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/GameLogic
parentc9f677d24d9600d9ba07f1b258c49455bc348554 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp10
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp18
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp2
7 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 38416a340c7..46ebd0ecc4f 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -92,9 +92,9 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
// when GHOST is running under SDL, video is initialized elsewhere.
// Do this once only.
# ifdef WITH_GHOST_SDL
- if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ) {
# else
- if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){
+ if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ) {
# endif
echo("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
@@ -239,7 +239,7 @@ bool SCA_Joystick::CreateJoystickDevice(void)
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
#else /* WITH_SDL */
- if (m_isinit == false){
+ if (m_isinit == false) {
if (m_joyindex>=m_joynum) {
// don't print a message, because this is done anyway
//echo("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)");
@@ -277,8 +277,8 @@ bool SCA_Joystick::CreateJoystickDevice(void)
void SCA_Joystick::DestroyJoystickDevice(void)
{
#ifdef WITH_SDL
- if (m_isinit){
- if (SDL_JoystickOpened(m_joyindex)){
+ if (m_isinit) {
+ if (SDL_JoystickOpened(m_joyindex)) {
echo("Closing-joystick " << m_joyindex);
SDL_JoystickClose(m_private->m_joystick);
}
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index 44b6cfd7d35..efe76c3eb46 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -66,7 +66,7 @@ void SCA_Joystick::OnButtonUp(SDL_Event* sdl_event)
void SCA_Joystick::OnButtonDown(SDL_Event* sdl_event)
{
- //if(sdl_event->jbutton.button > m_buttonmax) /* unsigned int so always above 0 */
+ //if (sdl_event->jbutton.button > m_buttonmax) /* unsigned int so always above 0 */
// return;
// sdl_event->jbutton.button;
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index df585c946eb..5ad5aedbd39 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -55,7 +55,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_scene(scene)
{
m_gameobj = NULL;
- if (gameobj){
+ if (gameobj) {
m_propNames = gameobj->GetPropertyNames();
m_gameobj = gameobj;
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 2b47b6fb3c2..07fad3bfe37 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -134,22 +134,22 @@ bool SCA_JoystickSensor::Evaluate()
js->cSetPrecision(m_precision);
if (m_bAllEvents) {
- if (js->aAxisPairIsPositive(m_axis-1)){ /* use zero based axis index internally */
+ if (js->aAxisPairIsPositive(m_axis-1)) { /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if (m_istrig){
+ if (m_istrig) {
m_istrig = 0;
result = true;
}
}
}
else {
- if (js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)){ /* use zero based axis index internally */
+ if (js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)) { /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if (m_istrig){
+ if (m_istrig) {
m_istrig = 0;
result = true;
}
@@ -165,11 +165,11 @@ bool SCA_JoystickSensor::Evaluate()
/* No need for 'm_bAllEvents' check here since were only checking 1 axis */
js->cSetPrecision(m_precision);
- if (js->aAxisIsPositive(m_axis-1)){ /* use zero based axis index internally */
+ if (js->aAxisIsPositive(m_axis-1)) { /* use zero based axis index internally */
m_istrig = 1;
result = true;
}else{
- if (m_istrig){
+ if (m_istrig) {
m_istrig = 0;
result = true;
}
@@ -189,7 +189,7 @@ bool SCA_JoystickSensor::Evaluate()
m_istrig = 1;
result = true;
}else {
- if (m_istrig){
+ if (m_istrig) {
m_istrig = 0;
result = true;
}
@@ -210,7 +210,7 @@ bool SCA_JoystickSensor::Evaluate()
m_istrig = 1;
result = true;
}else{
- if (m_istrig){
+ if (m_istrig) {
m_istrig = 0;
result = true;
}
@@ -331,7 +331,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args )
SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
int index;
- if (!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){
+ if (!PyArg_ParseTuple(args, "i:getButtonStatus", &index)) {
return NULL;
}
if (joy && index >= 0 && index < joy->GetNumberOfButtons()) {
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index d7f408d0b4a..48237a1b467 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -432,7 +432,7 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
int keycode = PyLong_AsSsize_t(value);
if ((keycode < SCA_IInputDevice::KX_BEGINKEY)
- || (keycode > SCA_IInputDevice::KX_ENDKEY)){
+ || (keycode > SCA_IInputDevice::KX_ENDKEY)) {
PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 919247dd9c4..f4ee54c56a6 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -156,7 +156,7 @@ bool SCA_MouseSensor::Evaluate()
case KX_MOUSESENSORMODE_WHEELDOWN:
{
const SCA_InputEvent& mevent = mousedev->GetEventValue(m_hotkey);
- switch (mevent.m_status){
+ switch (mevent.m_status) {
case SCA_InputEvent::KX_JUSTACTIVATED:
m_val = 1;
result = true;
@@ -253,7 +253,7 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
int button = PyLong_AsSsize_t(value);
if ((button < SCA_IInputDevice::KX_LEFTMOUSE)
- || (button > SCA_IInputDevice::KX_RIGHTMOUSE)){
+ || (button > SCA_IInputDevice::KX_RIGHTMOUSE)) {
PyErr_SetString(PyExc_ValueError, "sensor.getButtonStatus(int): Mouse Sensor, invalid button specified!");
return NULL;
}
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 69a37ebe88a..31f988fe4b9 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -172,7 +172,7 @@ isValid(
SCA_PropertyActuator::KX_ACT_PROP_MODE mode
-){
+) {
bool res = false;
res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX));
return res;