diff options
author | Joerg Mueller <nexyon@gmail.com> | 2009-09-27 00:03:01 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2009-09-27 00:03:01 +0400 |
commit | 69995bb1b32a081dab987926e0c9f3b94cd63209 (patch) | |
tree | 20c90d6e80c4f25747d635b764927d6b755629db /source/gameengine/GameLogic | |
parent | 7af92d6eff8d690789503349991db475dde16972 (diff) |
Sound:
* Threading buxfix letting MSVC Debug builds crash because of corrupted std::lists
* Adopted two property ranges
* Changed the mixdown volume to set the device volume instead of the volume of every sound.
I also removed the private redefinition of m_logicmgr in SCA_BasicEventManager, which was already defined protected in the parent class SCA_EventManager and thus caused a bug letting GE crash here because of an uninitialized pointer.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_BasicEventManager.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.h b/source/gameengine/GameLogic/SCA_BasicEventManager.h index 1aae5f9be5c..3bd2df08c07 100644 --- a/source/gameengine/GameLogic/SCA_BasicEventManager.h +++ b/source/gameengine/GameLogic/SCA_BasicEventManager.h @@ -39,8 +39,6 @@ using namespace std; class SCA_BasicEventManager : public SCA_EventManager { - class SCA_LogicManager* m_logicmgr; - public: SCA_BasicEventManager(class SCA_LogicManager* logicmgr); ~SCA_BasicEventManager(); |