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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/GameLogic
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp10
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h24
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h4
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp12
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp22
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h2
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp23
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h2
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp10
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h12
-rw-r--r--source/gameengine/GameLogic/SCA_PythonKeyboard.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_PythonKeyboard.h2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonMouse.cpp12
-rw-r--r--source/gameengine/GameLogic/SCA_PythonMouse.h14
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h6
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.cpp2
26 files changed, 108 insertions, 107 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
index 685cc3fcc48..912484a2fe5 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
@@ -65,7 +65,7 @@ class SCA_Joystick
/**
*support for JOYHAT_MAX hats (each is a direction)
*/
- int m_hat_array[JOYHAT_MAX];
+ int m_hat_array[JOYHAT_MAX];
/**
* Precision or range of the axes
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index 3fda542410a..6d76f122163 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -238,19 +238,19 @@ PyAttributeDef SCA_IController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_IController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_IController* self= static_cast<SCA_IController*>(self_v);
return PyLong_FromSsize_t(self->m_statemask);
}
-PyObject* SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_IController::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS);
+ return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_SENSORS);
}
-PyObject* SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_IController::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS);
+ return KX_PythonSeq_CreatePyObject((static_cast<SCA_IController*>(self_v))->m_proxy, KX_PYGENSEQ_CONT_TYPE_ACTUATORS);
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
index 16626b05526..f4fce034c87 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
@@ -45,7 +45,7 @@ SCA_IInputDevice::SCA_IInputDevice()
SCA_IInputDevice::~SCA_IInputDevice()
{
-}
+}
void SCA_IInputDevice::HookEscape()
{
@@ -134,6 +134,6 @@ void SCA_IInputDevice::NextFrame()
break;
default:
; /* error */
- }
+ }
}
}
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index 0382a2efd21..66a1209751d 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -69,7 +69,7 @@ class SCA_IInputDevice
public:
SCA_IInputDevice();
- virtual ~SCA_IInputDevice();
+ virtual ~SCA_IInputDevice();
enum KX_EnumInputs {
@@ -120,17 +120,17 @@ public:
KX_RETKEY = 13,
KX_SPACEKEY = 32,
KX_PADASTERKEY = 42,
- KX_COMMAKEY = 44,
- KX_MINUSKEY = 45,
+ KX_COMMAKEY = 44,
+ KX_MINUSKEY = 45,
KX_PERIODKEY = 46,
KX_ZEROKEY = 48,
KX_ONEKEY, // =49
- KX_TWOKEY,
+ KX_TWOKEY,
KX_THREEKEY,
- KX_FOURKEY,
- KX_FIVEKEY,
- KX_SIXKEY,
+ KX_FOURKEY,
+ KX_FIVEKEY,
+ KX_SIXKEY,
KX_SEVENKEY,
KX_EIGHTKEY,
KX_NINEKEY, // = 57
@@ -170,14 +170,14 @@ public:
KX_LEFTALTKEY,
KX_RIGHTALTKEY,
KX_RIGHTCTRLKEY,
- KX_RIGHTSHIFTKEY,
+ KX_RIGHTSHIFTKEY,
KX_LEFTSHIFTKEY,// 129
KX_ESCKEY, // 130
KX_TABKEY, //131
- KX_LINEFEEDKEY, // 132
+ KX_LINEFEEDKEY, // 132
KX_BACKSPACEKEY,
KX_DELKEY,
KX_SEMICOLONKEY, // 135
@@ -188,13 +188,13 @@ public:
KX_SLASHKEY, //138
KX_BACKSLASHKEY,
- KX_EQUALKEY,
- KX_LEFTBRACKETKEY,
+ KX_EQUALKEY,
+ KX_LEFTBRACKETKEY,
KX_RIGHTBRACKETKEY, // 142
KX_LEFTARROWKEY, // 145
KX_DOWNARROWKEY,
- KX_RIGHTARROWKEY,
+ KX_RIGHTARROWKEY,
KX_UPARROWKEY, // 148
KX_PAD2 ,
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 018a939f68d..cfbdc1e750f 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -231,7 +231,7 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
}
/*Attribute functions */
-PyObject* SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ILogicBrick* self= static_cast<SCA_ILogicBrick*>(self_v);
CValue* parent = self->GetParent();
@@ -254,9 +254,9 @@ bool SCA_ILogicBrick::PyArgToBool(int boolArg)
}
}
-PyObject* SCA_ILogicBrick::BoolToPyArg(bool boolarg)
+PyObject *SCA_ILogicBrick::BoolToPyArg(bool boolarg)
{
- return PyLong_FromSsize_t(boolarg? KX_TRUE: KX_FALSE);
+ return PyLong_FromSsize_t(boolarg? KX_TRUE: KX_FALSE);
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index b505353c7cd..c5fa9399ab7 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -157,7 +157,7 @@ protected:
bool PyArgToBool(int boolArg);
/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
- PyObject* BoolToPyArg(bool);
+ PyObject *BoolToPyArg(bool);
#endif // WITH_PYTHON
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index b90952b2092..ab9e2781001 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -224,7 +224,7 @@ SCA_IController* SCA_IObject::FindController(const STR_String& controllername)
{
foundcontroller = (*itc);
break;
- }
+ }
}
return foundcontroller;
}
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 0e657794195..a850d23babf 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -43,7 +43,7 @@ class SCA_IController;
class SCA_IActuator;
#ifdef WITH_PYTHON
-template<class T> T PyVecTo(PyObject*);
+template<class T> T PyVecTo(PyObject *);
#endif
typedef std::vector<SCA_ISensor *> SCA_SensorList;
@@ -213,7 +213,7 @@ public:
*/
unsigned int GetState(void) { return m_state; }
-// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
+// const class MT_Point3& ConvertPythonPylist(PyObject *pylist);
virtual int GetGameObjectType() {return -1;}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 76b9a8df00f..7cf0b18c3b5 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -248,7 +248,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
if (result) {
// the sensor triggered this frame
if (m_state || !m_tap) {
- ActivateControllers(logicmgr);
+ ActivateControllers(logicmgr);
// reset these counters so that pulse are synchronized with transition
m_pos_ticks = 0;
m_neg_ticks = 0;
@@ -380,7 +380,7 @@ PyAttributeDef SCA_ISensor::Attributes[] = {
};
-PyObject* SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
int retval = 0;
@@ -389,13 +389,13 @@ PyObject* SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_D
return PyLong_FromSsize_t(retval);
}
-PyObject* SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ISensor::pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
return PyLong_FromSsize_t(self->GetState());
}
-PyObject* SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
int status = 0;
@@ -417,13 +417,13 @@ PyObject* SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF
return PyLong_FromSsize_t(status);
}
-PyObject* SCA_ISensor::pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ISensor::pyattr_get_posTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetPosTicks());
}
-PyObject* SCA_ISensor::pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_ISensor::pyattr_get_negTicks(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_ISensor* self= static_cast<SCA_ISensor*>(self_v);
return PyLong_FromLong(self->GetNegTicks());
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 2c6beb79fd3..7e9a4bc903c 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -60,7 +60,7 @@ SCA_JoystickSensor::SCA_JoystickSensor(class SCA_JoystickManager* eventmgr,
m_joymode(joymode),
m_joyindex(joyindex),
m_bAllEvents(allevents)
-{
+{
/*
std::cout << " axis " << m_axis << std::endl;
std::cout << " axis flag " << m_axisf << std::endl;
@@ -308,7 +308,7 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = {
const char SCA_JoystickSensor::GetButtonActiveList_doc[] =
"getButtonActiveList\n"
"\tReturns a list containing the indices of the button currently pressed.\n";
-PyObject* SCA_JoystickSensor::PyGetButtonActiveList( )
+PyObject *SCA_JoystickSensor::PyGetButtonActiveList( )
{
SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
PyObject *ls = PyList_New(0);
@@ -331,7 +331,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonActiveList( )
const char SCA_JoystickSensor::GetButtonStatus_doc[] =
"getButtonStatus(buttonIndex)\n"
"\tReturns a bool of the current pressed state of the specified button.\n";
-PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args )
+PyObject *SCA_JoystickSensor::PyGetButtonStatus( PyObject *args )
{
SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
int index;
@@ -345,7 +345,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args )
return PyBool_FromLong(0);
}
-PyObject* SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
@@ -360,7 +360,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYAT
return list;
}
-PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
@@ -373,7 +373,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
return PyLong_FromSsize_t(joy->GetAxisPosition(self->m_axis-1));
}
-PyObject* SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
@@ -388,7 +388,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATT
return list;
}
-PyObject* SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
@@ -396,28 +396,28 @@ PyObject* SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATT
return PyLong_FromSsize_t(joy->GetHat(self->m_hat-1));
}
-PyObject* SCA_JoystickSensor::pyattr_get_num_axis(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_num_axis(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfAxes() : 0 );
}
-PyObject* SCA_JoystickSensor::pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfButtons() : 0 );
}
-PyObject* SCA_JoystickSensor::pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
return PyLong_FromSsize_t( joy ? joy->GetNumberOfHats() : 0 );
}
-PyObject* SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_JoystickSensor::pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index 2d9ad45833f..fd3c0706fa7 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -54,7 +54,7 @@ public:
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
- virtual void NextFrame();
+ virtual void NextFrame();
SCA_IInputDevice* GetInputDevice();
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 5208252ceae..9a2dd9bdd57 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -351,12 +351,12 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
newstringprop->Release();
- }
+ }
} else {
/* append */
char pchar = ToCharacter(keyIndex, IsShifted());
STR_String newprop = tprop->GetText() + pchar;
- CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
+ CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
newstringprop->Release();
}
@@ -365,7 +365,7 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
/* Make a new property. Deletes can be ignored. */
char pchar = ToCharacter(keyIndex, IsShifted());
STR_String newprop = pchar;
- CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
+ CStringValue * newstringprop = new CStringValue(newprop, m_targetprop);
GetParent()->SetProperty(m_targetprop, newstringprop);
newstringprop->Release();
}
@@ -376,7 +376,7 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex)
/**
* Tests whether shift is pressed
- */
+ */
bool SCA_KeyboardSensor::IsShifted(void)
{
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
@@ -391,9 +391,10 @@ bool SCA_KeyboardSensor::IsShifted(void)
== SCA_InputEvent::KX_JUSTACTIVATED)
) {
return true;
- } else {
+ }
+ else {
return false;
- }
+ }
}
void SCA_KeyboardSensor::LogKeystrokes(void)
@@ -494,25 +495,25 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
};
-PyObject* SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_KeyboardSensor* self= static_cast<SCA_KeyboardSensor*>(self_v);
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)self->m_eventmgr)->GetInputDevice();
- PyObject* resultlist = PyList_New(0);
+ PyObject *resultlist = PyList_New(0);
for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= SCA_IInputDevice::KX_ENDKEY;i++)
{
const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS)
{
- PyObject* keypair = PyList_New(2);
+ PyObject *keypair = PyList_New(2);
PyList_SET_ITEM(keypair,0,PyLong_FromSsize_t(i));
PyList_SET_ITEM(keypair,1,PyLong_FromSsize_t(inevent.m_status));
PyList_Append(resultlist,keypair);
}
- }
+ }
return resultlist;
}
@@ -655,7 +656,7 @@ bool IsPrintable(int keyIndex)
/**
* Tests whether this is a delete key.
- */
+ */
bool IsDelete(int keyIndex)
{
if ( (keyIndex == SCA_IInputDevice::KX_DELKEY)
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index c059aba305b..caa141e48f2 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -134,7 +134,7 @@ bool IsPrintable(int keyIndex);
/**
* Tests whether this is a delete key.
- */
+ */
bool IsDelete(int keyIndex);
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index 60edb2816cb..02c28807566 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -63,7 +63,7 @@ public:
* mouse related events. Can also flag mouse movement.
*/
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
- virtual void NextFrame();
+ virtual void NextFrame();
SCA_IInputDevice* GetInputDevice();
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index f4ee54c56a6..51e0bc6550b 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -156,7 +156,7 @@ bool SCA_MouseSensor::Evaluate()
case KX_MOUSESENSORMODE_WHEELDOWN:
{
const SCA_InputEvent& mevent = mousedev->GetEventValue(m_hotkey);
- switch (mevent.m_status) {
+ switch (mevent.m_status) {
case SCA_InputEvent::KX_JUSTACTIVATED:
m_val = 1;
result = true;
@@ -189,15 +189,15 @@ bool SCA_MouseSensor::Evaluate()
const SCA_InputEvent& eventY = mousedev->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
if (eventX.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- eventY.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
- eventX.m_status == SCA_InputEvent::KX_ACTIVE ||
- eventY.m_status == SCA_InputEvent::KX_ACTIVE)
+ eventY.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ eventX.m_status == SCA_InputEvent::KX_ACTIVE ||
+ eventY.m_status == SCA_InputEvent::KX_ACTIVE)
{
m_val = 1;
result = true;
}
else if (eventX.m_status == SCA_InputEvent::KX_JUSTRELEASED ||
- eventY.m_status == SCA_InputEvent::KX_JUSTRELEASED )
+ eventY.m_status == SCA_InputEvent::KX_JUSTRELEASED )
{
m_val = 0;
result = true;
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 31f988fe4b9..0eab6187d07 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -173,7 +173,7 @@ isValid(
SCA_PropertyActuator::KX_ACT_PROP_MODE mode
) {
- bool res = false;
+ bool res = false;
res = ((mode > KX_ACT_PROP_NODEF) && (mode < KX_ACT_PROP_MAX));
return res;
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index ab7f57a5454..7dbbbb2a0d9 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -179,7 +179,7 @@ int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
#ifdef WITH_PYTHON
/* warning, self is not the SCA_PythonController, its a PyObjectPlus_Proxy */
-PyObject* SCA_PythonController::sPyGetCurrentController(PyObject *self)
+PyObject *SCA_PythonController::sPyGetCurrentController(PyObject *self)
{
if (m_sCurrentController==NULL)
{
@@ -271,7 +271,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
}
bool SCA_PythonController::Compile()
-{
+{
//printf("py script modified '%s'\n", m_scriptName.Ptr());
m_bModified= false;
@@ -374,7 +374,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
m_sCurrentLogicManager = logicmgr;
PyObject *excdict= NULL;
- PyObject* resultobj= NULL;
+ PyObject *resultobj= NULL;
switch(m_mode) {
case SCA_PYEXEC_SCRIPT:
@@ -447,13 +447,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
// This doesn't appear to be needed anymore
//PyDict_Clear(excdict);
Py_DECREF(excdict);
- }
+ }
m_triggeredSensors.clear();
m_sCurrentController = NULL;
}
-PyObject* SCA_PythonController::PyActivate(PyObject *value)
+PyObject *SCA_PythonController::PyActivate(PyObject *value)
{
if (m_sCurrentController != this) {
PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
@@ -468,7 +468,7 @@ PyObject* SCA_PythonController::PyActivate(PyObject *value)
Py_RETURN_NONE;
}
-PyObject* SCA_PythonController::PyDeActivate(PyObject *value)
+PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
{
if (m_sCurrentController != this) {
PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
@@ -483,7 +483,7 @@ PyObject* SCA_PythonController::PyDeActivate(PyObject *value)
Py_RETURN_NONE;
}
-PyObject* SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
//SCA_PythonController* self= static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
// static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj)
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index ccdb82aa722..8a72ce6bad9 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -74,7 +74,7 @@ class SCA_PythonController : public SCA_IController
//for debugging
//virtual CValue* AddRef();
- //virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
+ //virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
SCA_PythonController(SCA_IObject* gameobj, int mode);
virtual ~SCA_PythonController();
@@ -96,11 +96,11 @@ class SCA_PythonController : public SCA_IController
void ErrorPrint(const char *error_msg);
#ifdef WITH_PYTHON
- static const char* sPyGetCurrentController__doc__;
- static PyObject* sPyGetCurrentController(PyObject* self);
- static const char* sPyAddActiveActuator__doc__;
- static PyObject* sPyAddActiveActuator(PyObject* self,
- PyObject* args);
+ static const char *sPyGetCurrentController__doc__;
+ static PyObject *sPyGetCurrentController(PyObject *self);
+ static const char *sPyAddActiveActuator__doc__;
+ static PyObject *sPyAddActiveActuator(PyObject *self,
+ PyObject *args);
static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
index f83b23f510c..42cda9433b8 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
@@ -58,13 +58,13 @@ SCA_PythonKeyboard::~SCA_PythonKeyboard()
/* ------------------------------------------------------------------------- */
/* clipboard */
-static PyObject* gPyGetClipboard(PyObject* args, PyObject* kwds)
+static PyObject *gPyGetClipboard(PyObject *args, PyObject *kwds)
{
char *buf = (char *)GHOST_getClipboard(0);
return PyUnicode_FromString(buf?buf:"");
}
-static PyObject* gPySetClipboard(PyObject* args, PyObject* value)
+static PyObject *gPySetClipboard(PyObject *args, PyObject *value)
{
char* buf;
if (!PyArg_ParseTuple(value,"s:setClipboard",&buf))
@@ -109,7 +109,7 @@ PyAttributeDef SCA_PythonKeyboard::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_PythonKeyboard::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonKeyboard::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonKeyboard* self = static_cast<SCA_PythonKeyboard*>(self_v);
@@ -123,7 +123,7 @@ PyObject* SCA_PythonKeyboard::pyattr_get_events(void *self_v, const KX_PYATTRIBU
return self->m_event_dict;
}
-PyObject* SCA_PythonKeyboard::pyattr_get_active_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonKeyboard::pyattr_get_active_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonKeyboard* self = static_cast<SCA_PythonKeyboard*>(self_v);
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.h b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
index df5e46f8c28..aab49bcb83b 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.h
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.h
@@ -35,7 +35,7 @@ class SCA_PythonKeyboard : public PyObjectPlus
private:
class SCA_IInputDevice *m_keyboard;
#ifdef WITH_PYTHON
- PyObject* m_event_dict;
+ PyObject *m_event_dict;
#endif
public:
SCA_PythonKeyboard(class SCA_IInputDevice* keyboard);
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.cpp b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
index cdbeaba2235..0806bda072b 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
@@ -90,9 +90,9 @@ PyAttributeDef SCA_PythonMouse::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("position", SCA_PythonMouse, pyattr_get_position, pyattr_set_position),
KX_PYATTRIBUTE_RW_FUNCTION("visible", SCA_PythonMouse, pyattr_get_visible, pyattr_set_visible),
{ NULL } //Sentinel
-};
+};
-PyObject* SCA_PythonMouse::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonMouse::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
@@ -106,7 +106,7 @@ PyObject* SCA_PythonMouse::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_
return self->m_event_dict;
}
-PyObject* SCA_PythonMouse::pyattr_get_active_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonMouse::pyattr_get_active_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
@@ -123,7 +123,7 @@ PyObject* SCA_PythonMouse::pyattr_get_active_events(void *self_v, const KX_PYATT
return self->m_event_dict;
}
-PyObject* SCA_PythonMouse::pyattr_get_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonMouse::pyattr_get_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
const SCA_InputEvent & xevent = self->m_mouse->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
@@ -134,7 +134,7 @@ PyObject* SCA_PythonMouse::pyattr_get_position(void *self_v, const KX_PYATTRIBUT
x_coord = self->m_canvas->GetMouseNormalizedX(xevent.m_eventval);
y_coord = self->m_canvas->GetMouseNormalizedY(yevent.m_eventval);
- PyObject* ret = PyTuple_New(2);
+ PyObject *ret = PyTuple_New(2);
PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(x_coord));
PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(y_coord));
@@ -158,7 +158,7 @@ int SCA_PythonMouse::pyattr_set_position(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_SUCCESS;
}
-PyObject* SCA_PythonMouse::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_PythonMouse::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.h b/source/gameengine/GameLogic/SCA_PythonMouse.h
index 1313d55005f..f770a54d6e6 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.h
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.h
@@ -36,7 +36,7 @@ private:
class SCA_IInputDevice *m_mouse;
class RAS_ICanvas *m_canvas;
#ifdef WITH_PYTHON
- PyObject* m_event_dict;
+ PyObject *m_event_dict;
#endif
public:
SCA_PythonMouse(class SCA_IInputDevice* mouse, class RAS_ICanvas* canvas);
@@ -47,12 +47,12 @@ public:
#ifdef WITH_PYTHON
KX_PYMETHOD_DOC(SCA_PythonMouse, show);
- static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_active_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
- static PyObject* pyattr_get_visible(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_visible(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
+ static PyObject *pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_active_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject *pyattr_get_visible(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_visible(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
};
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index c727eebd015..9a54c76ed4e 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -161,7 +161,7 @@ bool SCA_RandomActuator::Update()
while (b >= a) {
b = b * m_base->DrawFloat();
res++;
- };
+ };
tmpval = new CIntValue(res);
}
break;
@@ -361,9 +361,9 @@ PyAttributeDef SCA_RandomActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_RandomActuator,m_propname,CheckProperty),
KX_PYATTRIBUTE_RW_FUNCTION("seed",SCA_RandomActuator,pyattr_get_seed,pyattr_set_seed),
{ NULL } //Sentinel
-};
+};
-PyObject* SCA_RandomActuator::pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_RandomActuator::pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_RandomActuator* act = static_cast<SCA_RandomActuator*>(self);
return PyLong_FromSsize_t(act->m_base->GetSeed());
@@ -420,7 +420,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli,
}
m_distribution = KX_RANDOMACT_BOOL_BERNOUILLI;
- m_parameter1 = paraArg;
+ m_parameter1 = paraArg;
enforceConstraints();
Py_RETURN_NONE;
}
@@ -473,7 +473,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson,
}
m_distribution = KX_RANDOMACT_INT_POISSON;
- m_parameter1 = paraArg;
+ m_parameter1 = paraArg;
enforceConstraints();
Py_RETURN_NONE;
}
@@ -489,7 +489,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst,
}
m_distribution = KX_RANDOMACT_FLOAT_CONST;
- m_parameter1 = paraArg;
+ m_parameter1 = paraArg;
enforceConstraints();
Py_RETURN_NONE;
}
@@ -544,7 +544,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
}
m_distribution = KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL;
- m_parameter1 = paraArg;
+ m_parameter1 = paraArg;
enforceConstraints();
Py_RETURN_NONE;
}
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 522663651e0..f61de24c0cc 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -67,10 +67,10 @@ class SCA_RandomActuator : public SCA_IActuator
KX_RANDOMACT_NODEF,
KX_RANDOMACT_BOOL_CONST,
KX_RANDOMACT_BOOL_UNIFORM,
- KX_RANDOMACT_BOOL_BERNOUILLI,
+ KX_RANDOMACT_BOOL_BERNOUILLI,
KX_RANDOMACT_INT_CONST,
KX_RANDOMACT_INT_UNIFORM,
- KX_RANDOMACT_INT_POISSON,
+ KX_RANDOMACT_INT_POISSON,
KX_RANDOMACT_FLOAT_CONST,
KX_RANDOMACT_FLOAT_UNIFORM,
KX_RANDOMACT_FLOAT_NORMAL,
@@ -98,7 +98,7 @@ class SCA_RandomActuator : public SCA_IActuator
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst);
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 3b37507dcf3..17784755421 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -165,7 +165,7 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = {
{NULL} //Sentinel
};
-PyObject* SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *SCA_RandomSensor::pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
return PyLong_FromSsize_t(self->m_basegenerator->GetSeed());
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index e28f00abba2..e8a6289a98e 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -54,7 +54,7 @@ SCA_TimeEventManager::~SCA_TimeEventManager()
!(it == m_timevalues.end()); ++it)
{
(*it)->Release();
- }
+ }
}