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authorCampbell Barton <ideasman42@gmail.com>2009-06-28 15:22:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-28 15:22:26 +0400
commit6b9f3b5f5c8d918585e01461a6202ae3df2df621 (patch)
tree655463247dee5167a8b7063bc6705eac84701bed /source/gameengine/GameLogic
parent6998a0f47b673591f8561cda35d50e93979de32c (diff)
BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp43
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h13
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.h10
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp38
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.h12
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.cpp39
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.h11
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h3
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp40
-rw-r--r--source/gameengine/GameLogic/SCA_IController.h6
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp43
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h6
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp39
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h7
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp37
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp42
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp40
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp40
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.h6
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.h10
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.cpp35
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.h9
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp37
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h8
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp39
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp46
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h6
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp39
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h7
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp39
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h7
-rw-r--r--source/gameengine/GameLogic/SCA_XNORController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_XNORController.h5
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.h10
48 files changed, 279 insertions, 756 deletions
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index caed85b9938..8e54043a1a2 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -42,9 +42,8 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
- RAS_IRenderTools* rendertools,
- PyTypeObject* T)
- : SCA_IActuator(gameobj, T),
+ RAS_IRenderTools* rendertools)
+ : SCA_IActuator(gameobj),
m_type(type),
m_disableMotionBlur(flag),
m_float_arg(float_arg),
@@ -125,22 +124,17 @@ PyTypeObject SCA_2DFilterActuator::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-
-PyParentObject SCA_2DFilterActuator::Parents[] = {
- &SCA_2DFilterActuator::Type,
- &SCA_IActuator::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type
};
-
PyMethodDef SCA_2DFilterActuator::Methods[] = {
/* add python functions to deal with m_msg... */
{NULL,NULL}
@@ -154,18 +148,3 @@ PyAttributeDef SCA_2DFilterActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("value", 0.0, 100.0, SCA_2DFilterActuator, m_float_arg),
{ NULL } //Sentinel
};
-
-PyObject* SCA_2DFilterActuator::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_IActuator);
-}
-
-PyObject* SCA_2DFilterActuator::py_getattro_dict() {
- py_getattro_dict_up(SCA_IActuator);
-}
-
-int SCA_2DFilterActuator::py_setattro(PyObject *attr, PyObject* value)
-{
- py_setattro_up(SCA_IActuator);
-}
-
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 13b9997a010..c357c4f3e37 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -56,23 +56,12 @@ public:
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
- RAS_IRenderTools* rendertools,
- PyTypeObject* T=&Type
- );
+ RAS_IRenderTools* rendertools);
void SetShaderText(const char *text);
virtual ~SCA_2DFilterActuator();
virtual bool Update();
virtual CValue* GetReplica();
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject* value);
-
};
#endif
diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp
index 87f7c612e7c..fc2f9cdf27d 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_ANDController.cpp
@@ -42,10 +42,9 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj)
:
- SCA_IController(gameobj,T)
+ SCA_IController(gameobj)
{
}
@@ -117,18 +116,15 @@ PyTypeObject SCA_ANDController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_ANDController::Parents[] = {
- &SCA_ANDController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_ANDController::Methods[] = {
@@ -139,12 +135,4 @@ PyAttributeDef SCA_ANDController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_ANDController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_ANDController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h
index 9a359d57cb4..cb16d7fca01 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.h
+++ b/source/gameengine/GameLogic/SCA_ANDController.h
@@ -39,18 +39,10 @@ class SCA_ANDController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_ANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ SCA_ANDController(SCA_IObject* gameobj);
virtual ~SCA_ANDController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_ANDCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 4dad65c5a25..b6a9471f23c 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -40,9 +40,8 @@
SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
- const STR_String& actname,
- PyTypeObject* T )
- : SCA_ISensor(gameobj,eventmgr,T),
+ const STR_String& actname)
+ : SCA_ISensor(gameobj,eventmgr),
m_checkactname(actname)
{
m_actuator = GetParent()->FindActuator(m_checkactname);
@@ -139,18 +138,15 @@ PyTypeObject SCA_ActuatorSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_ActuatorSensor::Parents[] = {
- &SCA_ActuatorSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_ActuatorSensor::Methods[] = {
@@ -166,18 +162,6 @@ PyAttributeDef SCA_ActuatorSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_ActuatorSensor::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_ActuatorSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_ActuatorSensor::py_setattro(PyObject *attr, PyObject *value) {
- py_setattro_up(SCA_ISensor);
-}
-
int SCA_ActuatorSensor::CheckActuator(void *self, const PyAttributeDef*)
{
SCA_ActuatorSensor* sensor = reinterpret_cast<SCA_ActuatorSensor*>(self);
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
index 6655e08dc70..cf8e735cad4 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
@@ -46,8 +46,7 @@ class SCA_ActuatorSensor : public SCA_ISensor
public:
SCA_ActuatorSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
- const STR_String& actname,
- PyTypeObject* T=&Type );
+ const STR_String& actname);
virtual ~SCA_ActuatorSensor();
virtual CValue* GetReplica();
@@ -61,10 +60,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
/* 3. setProperty */
KX_PYMETHOD_DOC_VARARGS(SCA_ActuatorSensor,SetActuator);
/* 4. getProperty */
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index ff02680f191..a14db7debd9 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -48,9 +48,8 @@
/* ------------------------------------------------------------------------- */
SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
- SCA_IObject* gameobj,
- PyTypeObject* T)
- : SCA_ISensor(gameobj,eventmgr, T)
+ SCA_IObject* gameobj)
+ : SCA_ISensor(gameobj,eventmgr)
{
//SetDrawColor(255,0,0);
Init();
@@ -122,18 +121,15 @@ PyTypeObject SCA_AlwaysSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_AlwaysSensor::Parents[] = {
- &SCA_AlwaysSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_AlwaysSensor::Methods[] = {
@@ -144,12 +140,4 @@ PyAttributeDef SCA_AlwaysSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_AlwaysSensor::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_AlwaysSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
index 0f85a641ef1..d58e05564d1 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
@@ -39,22 +39,12 @@ class SCA_AlwaysSensor : public SCA_ISensor
bool m_alwaysresult;
public:
SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
- SCA_IObject* gameobj,
- PyTypeObject* T =&Type);
+ SCA_IObject* gameobj);
virtual ~SCA_AlwaysSensor();
virtual CValue* GetReplica();
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
-
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_ALWAYSSENSOR
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
index dcdae0b4e75..afc9028d95d 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -51,9 +51,8 @@ SCA_DelaySensor::SCA_DelaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
int delay,
int duration,
- bool repeat,
- PyTypeObject* T)
- : SCA_ISensor(gameobj,eventmgr, T),
+ bool repeat)
+ : SCA_ISensor(gameobj,eventmgr),
m_repeat(repeat),
m_delay(delay),
m_duration(duration)
@@ -148,18 +147,15 @@ PyTypeObject SCA_DelaySensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_DelaySensor::Parents[] = {
- &SCA_DelaySensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_DelaySensor::Methods[] = {
@@ -183,19 +179,6 @@ PyAttributeDef SCA_DelaySensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_DelaySensor::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_DelaySensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_DelaySensor::py_setattro(PyObject *attr, PyObject *value) {
- py_setattro_up(SCA_ISensor);
-}
-
-
const char SCA_DelaySensor::SetDelay_doc[] =
"setDelay(delay)\n"
"\t- delay: length of the initial OFF period as number of frame\n"
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h
index 5ccb33f8a16..8270e8959b7 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.h
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.h
@@ -47,8 +47,7 @@ public:
SCA_IObject* gameobj,
int delay,
int duration,
- bool repeat,
- PyTypeObject* T =&Type);
+ bool repeat);
virtual ~SCA_DelaySensor();
virtual CValue* GetReplica();
virtual bool Evaluate();
@@ -59,10 +58,6 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
/* setProperty */
KX_PYMETHOD_DOC_VARARGS(SCA_DelaySensor,SetDelay);
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
index 8e044b89c71..60969300474 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
@@ -46,9 +46,8 @@
/* ------------------------------------------------------------------------- */
SCA_ExpressionController::SCA_ExpressionController(SCA_IObject* gameobj,
- const STR_String& exprtext,
- PyTypeObject* T)
- :SCA_IController(gameobj,T),
+ const STR_String& exprtext)
+ :SCA_IController(gameobj),
m_exprText(exprtext),
m_exprCache(NULL)
{
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h
index 6a34d7b2dff..705f6dfc415 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.h
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.h
@@ -42,8 +42,7 @@ class SCA_ExpressionController : public SCA_IController
public:
SCA_ExpressionController(SCA_IObject* gameobj,
- const STR_String& exprtext,
- PyTypeObject* T=&Type );
+ const STR_String& exprtext);
virtual ~SCA_ExpressionController();
virtual CValue* GetReplica();
@@ -54,14 +53,6 @@ public:
* so that self references are removed before the controller itself is released
*/
virtual void Delete();
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
-// virtual PyObject* py_getattro(PyObject *attr);
-// virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_EXPRESSIONCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp
index be7c2651686..0fda75590c1 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_IActuator.cpp
@@ -34,9 +34,8 @@
using namespace std;
-SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj,
- PyTypeObject* T) :
- SCA_ILogicBrick(gameobj,T),
+SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj) :
+ SCA_ILogicBrick(gameobj),
m_links(0),
m_posevent(false),
m_negevent(false)
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index 27afcbc386b..13c718ee837 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -61,8 +61,7 @@ public:
* This class also inherits the default copy constructors
*/
- SCA_IActuator(SCA_IObject* gameobj,
- PyTypeObject* T =&Type);
+ SCA_IActuator(SCA_IObject* gameobj);
/**
* UnlinkObject(...)
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index f2c3c83a2d9..7880daf0eb4 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -37,10 +37,9 @@
#include <config.h>
#endif
-SCA_IController::SCA_IController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_IController::SCA_IController(SCA_IObject* gameobj)
:
- SCA_ILogicBrick(gameobj,T),
+ SCA_ILogicBrick(gameobj),
m_statemask(0),
m_justActivated(false)
{
@@ -217,16 +216,15 @@ PyTypeObject SCA_IController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_IController::Parents[] = {
- &SCA_IController::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ILogicBrick::Type
};
PyMethodDef SCA_IController::Methods[] = {
@@ -248,22 +246,6 @@ PyAttributeDef SCA_IController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_IController::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_ILogicBrick);
-}
-
-PyObject* SCA_IController::py_getattro_dict() {
- py_getattro_dict_up(SCA_ILogicBrick);
-}
-
-int SCA_IController::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ILogicBrick);
-}
-
-
-
PyObject* SCA_IController::PyGetActuators()
{
ShowDeprecationWarning("getActuators()", "the actuators property");
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index a52c57ab3ed..523878bee26 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -47,7 +47,7 @@ protected:
bool m_justActivated;
bool m_bookmark;
public:
- SCA_IController(SCA_IObject* gameobj,PyTypeObject* T);
+ SCA_IController(SCA_IObject* gameobj);
virtual ~SCA_IController();
virtual void Trigger(class SCA_LogicManager* logicmgr)=0;
void LinkToSensor(SCA_ISensor* sensor);
@@ -98,10 +98,6 @@ public:
}
}
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
KX_PYMETHOD_NOARGS(SCA_IController,GetSensors);
KX_PYMETHOD_NOARGS(SCA_IController,GetActuators);
KX_PYMETHOD_O(SCA_IController,GetSensor);
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 2dc80f54568..d747daec2b4 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -35,10 +35,9 @@
SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
-SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj)
:
- CValue(T),
+ CValue(),
m_gameobj(gameobj),
m_Execute_Priority(0),
m_Execute_Ueber_Priority(0),
@@ -195,22 +194,17 @@ PyTypeObject SCA_ILogicBrick::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-
-
-PyParentObject SCA_ILogicBrick::Parents[] = {
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &CValue::Type
};
-
-
PyMethodDef SCA_ILogicBrick::Methods[] = {
// --> Deprecated
{"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_NOARGS},
@@ -245,21 +239,6 @@ int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
return 0;
}
-PyObject* SCA_ILogicBrick::py_getattro(PyObject *attr)
-{
- py_getattro_up(CValue);
-}
-
-PyObject* SCA_ILogicBrick::py_getattro_dict() {
- py_getattro_dict_up(CValue);
-}
-
-int SCA_ILogicBrick::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(CValue);
-}
-
-
PyObject* SCA_ILogicBrick::PyGetOwner()
{
ShowDeprecationWarning("getOwner()", "the owner property");
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 779e5397a6a..50679856802 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -53,7 +53,7 @@ protected:
CValue* GetEvent();
public:
- SCA_ILogicBrick(SCA_IObject* gameobj,PyTypeObject* T );
+ SCA_ILogicBrick(SCA_IObject* gameobj);
virtual ~SCA_ILogicBrick();
void SetExecutePriority(int execute_Priority);
@@ -121,10 +121,6 @@ public:
}
virtual bool LessComparedTo(SCA_ILogicBrick* other);
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
static class SCA_LogicManager* m_sCurrentLogicManager;
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 9876f2512c0..698e845466a 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -41,8 +41,11 @@
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
SG_QList SCA_IObject::m_activeBookmarkedControllers;
-SCA_IObject::SCA_IObject(PyTypeObject* T): CValue(T), m_initState(0), m_state(0), m_firstState(NULL)
-
+SCA_IObject::SCA_IObject():
+ CValue(),
+ m_initState(0),
+ m_state(0),
+ m_firstState(NULL)
{
m_suspended = false;
}
@@ -347,22 +350,17 @@ PyTypeObject SCA_IObject::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-
-
-PyParentObject SCA_IObject::Parents[] = {
- &SCA_IObject::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &CValue::Type
};
-
-
PyMethodDef SCA_IObject::Methods[] = {
//{"setOrientation", (PyCFunction) SCA_IObject::sPySetOrientation, METH_VARARGS},
//{"getOrientation", (PyCFunction) SCA_IObject::sPyGetOrientation, METH_VARARGS},
@@ -372,12 +370,3 @@ PyMethodDef SCA_IObject::Methods[] = {
PyAttributeDef SCA_IObject::Attributes[] = {
{ NULL } //Sentinel
};
-
-
-PyObject* SCA_IObject::py_getattro(PyObject *attr) {
- py_getattro_up(CValue);
-}
-
-PyObject* SCA_IObject::py_getattro_dict() {
- py_getattro_dict_up(CValue);
-}
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index eae427741ca..3060410dc6b 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -105,7 +105,7 @@ protected:
public:
- SCA_IObject(PyTypeObject* T=&Type);
+ SCA_IObject();
virtual ~SCA_IObject();
SCA_ControllerList& GetControllers()
@@ -199,15 +199,12 @@ public:
unsigned int GetState(void) { return m_state; }
// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
-
- // here come the python forwarded methods
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
virtual int GetGameObjectType() {return -1;}
typedef enum ObjectTypes {
OBJ_ARMATURE=0,
+ OBJ_CAMERA=1,
}ObjectTypes;
};
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 2783bf14600..de7030197b2 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -50,9 +50,8 @@ void SCA_ISensor::ReParent(SCA_IObject* parent)
SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj,
- class SCA_EventManager* eventmgr,
- PyTypeObject* T ) :
- SCA_ILogicBrick(gameobj,T)
+ class SCA_EventManager* eventmgr) :
+ SCA_ILogicBrick(gameobj)
{
m_links = 0;
m_suspended = false;
@@ -490,18 +489,17 @@ PyTypeObject SCA_ISensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ILogicBrick::Type
};
-PyParentObject SCA_ISensor::Parents[] = {
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
-};
PyMethodDef SCA_ISensor::Methods[] = {
//Deprecated functions ----->
{"isPositive", (PyCFunction) SCA_ISensor::sPyIsPositive,
@@ -548,19 +546,6 @@ PyAttributeDef SCA_ISensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_ISensor::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_ILogicBrick);
-}
-
-PyObject* SCA_ISensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ILogicBrick);
-}
-
-int SCA_ISensor::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ILogicBrick);
-}
PyObject* SCA_ISensor::pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 9bbd6ed41e4..81864ab6a34 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -101,8 +101,7 @@ public:
};
SCA_ISensor(SCA_IObject* gameobj,
- class SCA_EventManager* eventmgr,
- PyTypeObject* T );;
+ class SCA_EventManager* eventmgr);;
~SCA_ISensor();
virtual void ReParent(SCA_IObject* parent);
@@ -173,10 +172,6 @@ public:
{ return !m_links; }
/* Python functions: */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
//Deprecated functions ----->
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsPositive);
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 336529667d7..645c73efaa4 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -46,9 +46,8 @@ SCA_JoystickSensor::SCA_JoystickSensor(class SCA_JoystickManager* eventmgr,
short int joymode,
int axis, int axisf,int prec,
int button,
- int hat, int hatf, bool allevents,
- PyTypeObject* T )
- :SCA_ISensor(gameobj,eventmgr,T),
+ int hat, int hatf, bool allevents)
+ :SCA_ISensor(gameobj,eventmgr),
m_pJoystickMgr(eventmgr),
m_axis(axis),
m_axisf(axisf),
@@ -270,22 +269,17 @@ PyTypeObject SCA_JoystickSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-
-PyParentObject SCA_JoystickSensor::Parents[] = {
- &SCA_JoystickSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
-
PyMethodDef SCA_JoystickSensor::Methods[] = {
//Deprecated functions ------>
{"getIndex", (PyCFunction) SCA_JoystickSensor::sPyGetIndex, METH_NOARGS, (PY_METHODCHAR)GetIndex_doc},
@@ -328,20 +322,6 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_JoystickSensor::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_JoystickSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_JoystickSensor::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ISensor);
-}
-
/* get index ---------------------------------------------------------- */
const char SCA_JoystickSensor::GetIndex_doc[] =
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h
index e6a1d2eef32..32f8ce567d2 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.h
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h
@@ -106,8 +106,7 @@ public:
short int joymode,
int axis, int axisf,int prec,
int button,
- int hat, int hatf, bool allevents,
- PyTypeObject* T=&Type );
+ int hat, int hatf, bool allevents);
virtual ~SCA_JoystickSensor();
virtual CValue* GetReplica();
@@ -123,10 +122,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
/* Joystick Index */
KX_PYMETHOD_DOC_NOARGS(SCA_JoystickSensor,GetIndex);
KX_PYMETHOD_DOC_O(SCA_JoystickSensor,SetIndex);
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index f8ee8ed8b41..34ade17ffb7 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -48,9 +48,8 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
bool bAllKeys,
const STR_String& targetProp,
const STR_String& toggleProp,
- SCA_IObject* gameobj,
- PyTypeObject* T )
- :SCA_ISensor(gameobj,keybdmgr,T),
+ SCA_IObject* gameobj)
+ :SCA_ISensor(gameobj,keybdmgr),
m_pKeyboardMgr(keybdmgr),
m_hotkey(hotkey),
m_qual(qual),
@@ -632,18 +631,15 @@ PyTypeObject SCA_KeyboardSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_KeyboardSensor::Parents[] = {
- &SCA_KeyboardSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_KeyboardSensor::Methods[] = {
@@ -672,20 +668,6 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_KeyboardSensor::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_KeyboardSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_KeyboardSensor::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ISensor);
-}
-
PyObject* SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index 033225cd9be..3185b386d41 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -94,8 +94,7 @@ public:
bool bAllKeys,
const STR_String& targetProp,
const STR_String& toggleProp,
- SCA_IObject* gameobj,
- PyTypeObject* T=&Type );
+ SCA_IObject* gameobj);
virtual ~SCA_KeyboardSensor();
virtual CValue* GetReplica();
virtual void Init();
@@ -110,10 +109,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
//Deprecated functions ----->
/** 1. GetKey : check which key this sensor looks at */
KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,GetKey);
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index c5e1c3c0441..3a1e6191fdb 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -49,9 +49,8 @@
SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
int startx,int starty,
short int mousemode,
- SCA_IObject* gameobj,
- PyTypeObject* T)
- : SCA_ISensor(gameobj,eventmgr, T),
+ SCA_IObject* gameobj)
+ : SCA_ISensor(gameobj,eventmgr),
m_pMouseMgr(eventmgr),
m_x(startx),
m_y(starty)
@@ -313,18 +312,15 @@ PyTypeObject SCA_MouseSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_MouseSensor::Parents[] = {
- &SCA_MouseSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_MouseSensor::Methods[] = {
@@ -342,18 +338,4 @@ PyAttributeDef SCA_MouseSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_MouseSensor::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_MouseSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_MouseSensor::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ISensor);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 6d6302b514a..47f0378bf69 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -92,8 +92,7 @@ class SCA_MouseSensor : public SCA_ISensor
SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
int startx,int starty,
short int mousemode,
- SCA_IObject* gameobj,
- PyTypeObject* T=&Type );
+ SCA_IObject* gameobj);
virtual ~SCA_MouseSensor();
virtual CValue* GetReplica();
@@ -109,10 +108,6 @@ class SCA_MouseSensor : public SCA_ISensor
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
//Deprecated functions ----->
/* read x-coordinate */
KX_PYMETHOD_DOC_NOARGS(SCA_MouseSensor,GetXPosition);
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp
index d27aea5e6f7..d4a6a444b97 100644
--- a/source/gameengine/GameLogic/SCA_NANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_NANDController.cpp
@@ -42,10 +42,9 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_NANDController::SCA_NANDController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_NANDController::SCA_NANDController(SCA_IObject* gameobj)
:
- SCA_IController(gameobj,T)
+ SCA_IController(gameobj)
{
}
@@ -117,18 +116,15 @@ PyTypeObject SCA_NANDController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_NANDController::Parents[] = {
- &SCA_NANDController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_NANDController::Methods[] = {
@@ -139,12 +135,4 @@ PyAttributeDef SCA_NANDController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_NANDController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_NANDController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h
index 0ae0ff19745..36a145e5f2b 100644
--- a/source/gameengine/GameLogic/SCA_NANDController.h
+++ b/source/gameengine/GameLogic/SCA_NANDController.h
@@ -39,7 +39,7 @@ class SCA_NANDController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_NANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ SCA_NANDController(SCA_IObject* gameobj);
virtual ~SCA_NANDController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
@@ -47,10 +47,6 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_NANDCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp
index 6c9141636b2..67e0916ecc1 100644
--- a/source/gameengine/GameLogic/SCA_NORController.cpp
+++ b/source/gameengine/GameLogic/SCA_NORController.cpp
@@ -42,10 +42,9 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_NORController::SCA_NORController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_NORController::SCA_NORController(SCA_IObject* gameobj)
:
- SCA_IController(gameobj,T)
+ SCA_IController(gameobj)
{
}
@@ -117,18 +116,15 @@ PyTypeObject SCA_NORController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_NORController::Parents[] = {
- &SCA_NORController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_NORController::Methods[] = {
@@ -139,12 +135,4 @@ PyAttributeDef SCA_NORController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_NORController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_NORController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h
index 06cbb70a489..b96232375d6 100644
--- a/source/gameengine/GameLogic/SCA_NORController.h
+++ b/source/gameengine/GameLogic/SCA_NORController.h
@@ -39,18 +39,10 @@ class SCA_NORController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_NORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ SCA_NORController(SCA_IObject* gameobj);
virtual ~SCA_NORController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_NORCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp
index 42c0a67d657..1dd81668482 100644
--- a/source/gameengine/GameLogic/SCA_ORController.cpp
+++ b/source/gameengine/GameLogic/SCA_ORController.cpp
@@ -42,9 +42,8 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_ORController::SCA_ORController(SCA_IObject* gameobj,
- PyTypeObject* T)
- :SCA_IController(gameobj, T)
+SCA_ORController::SCA_ORController(SCA_IObject* gameobj)
+ :SCA_IController(gameobj)
{
}
@@ -111,18 +110,15 @@ PyTypeObject SCA_ORController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_ORController::Parents[] = {
- &SCA_ORController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_ORController::Methods[] = {
@@ -133,13 +129,4 @@ PyAttributeDef SCA_ORController::Attributes[] = {
{ NULL } //Sentinel
};
-
-PyObject* SCA_ORController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_ORController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h
index 66f772c739e..09d31a85190 100644
--- a/source/gameengine/GameLogic/SCA_ORController.h
+++ b/source/gameengine/GameLogic/SCA_ORController.h
@@ -39,18 +39,11 @@ class SCA_ORController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_ORController(SCA_IObject* gameobj, PyTypeObject* T=&Type);
+ SCA_ORController(SCA_IObject* gameobj);
virtual ~SCA_ORController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
};
#endif //__KX_ORCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 4faa4b55d4a..7eb088bef98 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -42,8 +42,8 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype,PyTypeObject* T )
- : SCA_IActuator(gameobj,T),
+SCA_PropertyActuator::SCA_PropertyActuator(SCA_IObject* gameobj,SCA_IObject* sourceObj,const STR_String& propname,const STR_String& expr,int acttype)
+ : SCA_IActuator(gameobj),
m_type(acttype),
m_propname(propname),
m_exprtxt(expr),
@@ -245,18 +245,15 @@ PyTypeObject SCA_PropertyActuator::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_PropertyActuator::Parents[] = {
- &SCA_PropertyActuator::Type,
- &SCA_IActuator::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type
};
PyMethodDef SCA_PropertyActuator::Methods[] = {
@@ -276,18 +273,6 @@ PyAttributeDef SCA_PropertyActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_PropertyActuator::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IActuator);
-}
-
-PyObject* SCA_PropertyActuator::py_getattro_dict() {
- py_getattro_dict_up(SCA_IActuator);
-}
-
-int SCA_PropertyActuator::py_setattro(PyObject *attr, PyObject *value) {
- py_setattro_up(SCA_IActuator);
-}
-
/* 1. setProperty */
const char SCA_PropertyActuator::SetProperty_doc[] =
"setProperty(name)\n"
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index a8df08dfc6e..8fb2e7a7bc5 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -64,9 +64,7 @@ public:
SCA_IObject* sourceObj,
const STR_String& propname,
const STR_String& expr,
- int acttype,
- PyTypeObject* T=&Type
- );
+ int acttype);
~SCA_PropertyActuator();
@@ -86,10 +84,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
// python wrapped methods
KX_PYMETHOD_DOC(SCA_PropertyActuator,SetProperty);
KX_PYMETHOD_DOC(SCA_PropertyActuator,GetProperty);
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 3b343af3cba..b1571164774 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -48,9 +48,8 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
- KX_PROPSENSOR_TYPE checktype,
- PyTypeObject* T )
- : SCA_ISensor(gameobj,eventmgr,T),
+ KX_PROPSENSOR_TYPE checktype)
+ : SCA_ISensor(gameobj,eventmgr),
m_checktype(checktype),
m_checkpropval(propval),
m_checkpropmaxval(propmaxval),
@@ -320,18 +319,15 @@ PyTypeObject SCA_PropertySensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_PropertySensor::Parents[] = {
- &SCA_PropertySensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_PropertySensor::Methods[] = {
@@ -353,19 +349,6 @@ PyAttributeDef SCA_PropertySensor::Attributes[] = {
{ NULL } //Sentinel
};
-
-PyObject* SCA_PropertySensor::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_PropertySensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_PropertySensor::py_setattro(PyObject *attr, PyObject *value) {
- py_setattro_up(SCA_ISensor);
-}
-
/* 1. getType */
const char SCA_PropertySensor::GetType_doc[] =
"getType()\n"
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index 538ecd65949..3513fcdf5ae 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -67,8 +67,7 @@ public:
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
- KX_PROPSENSOR_TYPE checktype,
- PyTypeObject* T=&Type );
+ KX_PROPSENSOR_TYPE checktype);
/**
* For property sensor, it is used to release the pre-calculated expression
@@ -89,10 +88,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
/* 1. getType */
KX_PYMETHOD_DOC_NOARGS(SCA_PropertySensor,GetType);
/* 2. setType */
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 80e4f54c9c5..fb12674ebed 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -47,10 +47,8 @@
SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL;
-SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj,
- int mode,
- PyTypeObject* T)
- : SCA_IController(gameobj, T),
+SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj, int mode)
+ : SCA_IController(gameobj),
m_bytecode(NULL),
m_function(NULL),
m_function_argc(0),
@@ -246,18 +244,17 @@ PyTypeObject SCA_PythonController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
-PyParentObject SCA_PythonController::Parents[] = {
- &SCA_PythonController::Type,
- &SCA_IController::Type,
- &CValue::Type,
- NULL
-};
PyMethodDef SCA_PythonController::Methods[] = {
{"activate", (PyCFunction) SCA_PythonController::sPyActivate, METH_O},
{"deactivate", (PyCFunction) SCA_PythonController::sPyDeActivate, METH_O},
@@ -490,22 +487,6 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
m_sCurrentController = NULL;
}
-
-
-PyObject* SCA_PythonController::py_getattro(PyObject *attr)
-{
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_PythonController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
-int SCA_PythonController::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_IController);
-}
-
PyObject* SCA_PythonController::PyActivate(PyObject *value)
{
if(m_sCurrentController != this) {
@@ -565,10 +546,15 @@ PyObject* SCA_PythonController::PySetScript(PyObject* value)
PyObject* SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
+ //SCA_PythonController* self= static_cast<SCA_PythonController*>(static_cast<SCA_IController*>(static_cast<SCA_ILogicBrick*>(static_cast<CValue*>(static_cast<PyObjectPlus*>(self_v)))));
+ // static_cast<void *>(dynamic_cast<Derived *>(obj)) - static_cast<void *>(obj)
+
SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
return PyString_FromString(self->m_scriptText);
}
+
+
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index 0c2af79c3a3..9311b3f355e 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -72,7 +72,7 @@ class SCA_PythonController : public SCA_IController
//virtual CValue* AddRef();
//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
- SCA_PythonController(SCA_IObject* gameobj, int mode, PyTypeObject* T = &Type);
+ SCA_PythonController(SCA_IObject* gameobj, int mode);
virtual ~SCA_PythonController();
virtual CValue* GetReplica();
@@ -96,10 +96,6 @@ class SCA_PythonController : public SCA_IController
static PyObject* sPyAddActiveActuator(PyObject* self,
PyObject* args);
static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
KX_PYMETHOD_O(SCA_PythonController,Activate);
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index a722590dd10..a272306bd1d 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -50,9 +50,8 @@ SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
SCA_RandomActuator::KX_RANDOMACT_MODE mode,
float para1,
float para2,
- const STR_String &propName,
- PyTypeObject* T)
- : SCA_IActuator(gameobj, T),
+ const STR_String &propName)
+ : SCA_IActuator(gameobj),
m_propname(propName),
m_parameter1(para1),
m_parameter2(para2),
@@ -333,18 +332,15 @@ PyTypeObject SCA_RandomActuator::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_RandomActuator::Parents[] = {
- &SCA_RandomActuator::Type,
- &SCA_IActuator::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type
};
PyMethodDef SCA_RandomActuator::Methods[] = {
@@ -400,19 +396,6 @@ int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_
}
}
-PyObject* SCA_RandomActuator::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IActuator);
-}
-
-PyObject* SCA_RandomActuator::py_getattro_dict() {
- py_getattro_dict_up(SCA_IActuator);
-}
-
-int SCA_RandomActuator::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_IActuator);
-}
-
/* 1. setSeed */
const char SCA_RandomActuator::SetSeed_doc[] =
"setSeed(seed)\n"
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 59863589b60..c7d3fe21217 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -85,8 +85,7 @@ class SCA_RandomActuator : public SCA_IActuator
KX_RANDOMACT_MODE mode,
float para1,
float para2,
- const STR_String &propName,
- PyTypeObject* T=&Type);
+ const STR_String &propName);
virtual ~SCA_RandomActuator();
virtual bool Update();
@@ -97,10 +96,6 @@ class SCA_RandomActuator : public SCA_IActuator
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index d5cbeef01ae..8a6f42c9926 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -46,9 +46,8 @@
SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
- int startseed,
- PyTypeObject* T)
- : SCA_ISensor(gameobj,eventmgr, T)
+ int startseed)
+ : SCA_ISensor(gameobj,eventmgr)
{
m_basegenerator = new SCA_RandomNumberGenerator(startseed);
Init();
@@ -148,18 +147,15 @@ PyTypeObject SCA_RandomSensor::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_RandomSensor::Parents[] = {
- &SCA_RandomSensor::Type,
- &SCA_ISensor::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_ISensor::Type
};
PyMethodDef SCA_RandomSensor::Methods[] = {
@@ -177,19 +173,6 @@ PyAttributeDef SCA_RandomSensor::Attributes[] = {
{NULL} //Sentinel
};
-PyObject* SCA_RandomSensor::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_ISensor);
-}
-
-PyObject* SCA_RandomSensor::py_getattro_dict() {
- py_getattro_dict_up(SCA_ISensor);
-}
-
-int SCA_RandomSensor::py_setattro(PyObject *attr, PyObject *value)
-{
- py_setattro_up(SCA_ISensor);
-}
-
/* 1. setSeed */
const char SCA_RandomSensor::SetSeed_doc[] =
"setSeed(seed)\n"
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index b2bf2440966..5e66c36cccf 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -48,8 +48,7 @@ class SCA_RandomSensor : public SCA_ISensor
public:
SCA_RandomSensor(class SCA_EventManager* rndmgr,
SCA_IObject* gameobj,
- int startseed,
- PyTypeObject* T=&Type);
+ int startseed);
virtual ~SCA_RandomSensor();
virtual CValue* GetReplica();
virtual void ProcessReplica();
@@ -61,10 +60,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject *value);
-
/* 1. setSeed */
KX_PYMETHOD_DOC_VARARGS(SCA_RandomSensor,SetSeed);
/* 2. getSeed */
diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp
index aee8e26c21a..584a6b18f58 100644
--- a/source/gameengine/GameLogic/SCA_XNORController.cpp
+++ b/source/gameengine/GameLogic/SCA_XNORController.cpp
@@ -42,10 +42,9 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_XNORController::SCA_XNORController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_XNORController::SCA_XNORController(SCA_IObject* gameobj)
:
- SCA_IController(gameobj,T)
+ SCA_IController(gameobj)
{
}
@@ -121,18 +120,15 @@ PyTypeObject SCA_XNORController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_XNORController::Parents[] = {
- &SCA_XNORController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_XNORController::Methods[] = {
@@ -143,12 +139,4 @@ PyAttributeDef SCA_XNORController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_XNORController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_XNORController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h
index 4aad5763cb0..18e77fae665 100644
--- a/source/gameengine/GameLogic/SCA_XNORController.h
+++ b/source/gameengine/GameLogic/SCA_XNORController.h
@@ -39,7 +39,7 @@ class SCA_XNORController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_XNORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ SCA_XNORController(SCA_IObject* gameobj);
virtual ~SCA_XNORController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
@@ -48,9 +48,6 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_XNORCONTROLLER
diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp
index 5afb3a750f5..9f570acb009 100644
--- a/source/gameengine/GameLogic/SCA_XORController.cpp
+++ b/source/gameengine/GameLogic/SCA_XORController.cpp
@@ -42,10 +42,9 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_XORController::SCA_XORController(SCA_IObject* gameobj,
- PyTypeObject* T)
+SCA_XORController::SCA_XORController(SCA_IObject* gameobj)
:
- SCA_IController(gameobj,T)
+ SCA_IController(gameobj)
{
}
@@ -121,18 +120,15 @@ PyTypeObject SCA_XORController::Type = {
0,
py_base_repr,
0,0,0,0,0,0,
- py_base_getattro,
- py_base_setattro,
- 0,0,0,0,0,0,0,0,0,
- Methods
-};
-
-PyParentObject SCA_XORController::Parents[] = {
- &SCA_XORController::Type,
- &SCA_IController::Type,
- &SCA_ILogicBrick::Type,
- &CValue::Type,
- NULL
+ NULL, //py_base_getattro,
+ NULL, //py_base_setattro,
+ 0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IController::Type
};
PyMethodDef SCA_XORController::Methods[] = {
@@ -143,12 +139,4 @@ PyAttributeDef SCA_XORController::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* SCA_XORController::py_getattro(PyObject *attr) {
- py_getattro_up(SCA_IController);
-}
-
-PyObject* SCA_XORController::py_getattro_dict() {
- py_getattro_dict_up(SCA_IController);
-}
-
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h
index feb9f2ed07c..2607a533661 100644
--- a/source/gameengine/GameLogic/SCA_XORController.h
+++ b/source/gameengine/GameLogic/SCA_XORController.h
@@ -39,18 +39,10 @@ class SCA_XORController : public SCA_IController
Py_Header;
//virtual void Trigger(class SCA_LogicManager* logicmgr);
public:
- SCA_XORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ SCA_XORController(SCA_IObject* gameobj);
virtual ~SCA_XORController();
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
-
};
#endif //__KX_XORCONTROLLER