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authorCampbell Barton <ideasman42@gmail.com>2015-01-21 03:57:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-21 03:57:11 +0300
commit6b655ca62cb5e480ab3da95d8afd98713a835025 (patch)
treee3ae1a26da1868d6118132b3590ad4481304c61f /source/gameengine/GameLogic
parent280ed325a2b00e9241b45c313d689445e7708c25 (diff)
Cleanup: style
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index 23346c29601..d4cd66fb564 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file SCA_IController.h
+/** \file SCA_IInputDevice.h
* \ingroup gamelogic
* \brief Interface for input devices. The defines for keyboard/system/mouse events
* here are for internal use in the KX module.
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 365e2b0c853..3ffe128c3b3 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -24,7 +24,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file SCA_IController.h
+/** \file SCA_IObject.h
* \ingroup gamelogic
* \brief An abstract object that has some logic, python scripting and
* reference counting Note: transformation stuff has been moved to
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 091aa675741..7bbba7aaafe 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file SCA_IController.h
+/** \file SCA_ISensor.h
* \ingroup gamelogic
* \brief Interface Class for all logic Sensors. Implements
* pulsemode and pulsefrequency, and event suppression.
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 4d8c20065b5..1275a7c5085 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -24,7 +24,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file SCA_IController.h
+/** \file SCA_LogicManager.h
* \ingroup gamelogic
* \brief Regulates the top-level logic behavior for one scene.
*/