diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
commit | cb12337363032e59967b4935e10e8d996f297ca1 (patch) | |
tree | 6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/GameLogic | |
parent | 4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff) |
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_ILogicBrick.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_ILogicBrick.h | 6 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.h | 18 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertyActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertyActuator.h | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SConscript | 2 |
7 files changed, 17 insertions, 17 deletions
diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 793b8e7eed8..2acf07584b1 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -26,8 +26,8 @@ set(INC . - ../../../source/kernel/gen_system ../../../intern/string + ../../../intern/container ../../../source/gameengine/Expressions ../../../source/gameengine/SceneGraph ../../../intern/moto/include diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index 2d0cb16b63c..596118855d2 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -78,7 +78,7 @@ void SCA_ILogicBrick::ReParent(SCA_IObject* parent) m_gameobj = parent; } -void SCA_ILogicBrick::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map) +void SCA_ILogicBrick::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) { // nothing to do } diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index e74cd601b6b..4de0562339e 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -37,8 +37,8 @@ #include "Value.h" #include "SCA_IObject.h" #include "BoolValue.h" -#include "GEN_Map.h" -#include "GEN_HashedPtr.h" +#include "CTR_Map.h" +#include "CTR_HashedPtr.h" class NG_NetworkScene; class SCA_IScene; @@ -70,7 +70,7 @@ public: SCA_IObject* GetParent() { return m_gameobj; } virtual void ReParent(SCA_IObject* parent); - virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map); + virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); virtual void Delete() { Release(); } // act as a BoolValue (with value IsPositiveTrigger) diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 44dc12a8fd4..c4735d1c146 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -38,12 +38,12 @@ #endif #include <vector> -//#include "GEN_Map.h" +//#include "CTR_Map.h" #include <set> #include <map> #include <list> -#include "GEN_Map.h" +#include "CTR_Map.h" #include "STR_HashedString.h" #include "Value.h" #include "SG_QList.h" @@ -85,12 +85,12 @@ class SCA_LogicManager // need to find better way for this // also known as FactoryManager... - GEN_Map<STR_HashedString,CValue*> m_mapStringToGameObjects; - GEN_Map<STR_HashedString,void*> m_mapStringToMeshes; - GEN_Map<STR_HashedString,void*> m_mapStringToActions; + CTR_Map<STR_HashedString,CValue*> m_mapStringToGameObjects; + CTR_Map<STR_HashedString,void*> m_mapStringToMeshes; + CTR_Map<STR_HashedString,void*> m_mapStringToActions; - GEN_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj; - GEN_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj; + CTR_Map<STR_HashedString,void*> m_map_gamemeshname_to_blendobj; + CTR_Map<CHashedPtr,void*> m_map_blendobj_to_gameobj; public: SCA_LogicManager(); virtual ~SCA_LogicManager(); @@ -129,8 +129,8 @@ public: // for the scripting... needs a FactoryManager later (if we would have time... ;) void RegisterMeshName(const STR_String& meshname,void* mesh); void UnregisterMeshName(const STR_String& meshname,void* mesh); - GEN_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }; - GEN_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }; + CTR_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }; + CTR_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }; void RegisterActionName(const STR_String& actname,void* action); diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 008e109384c..a4af1c35652 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -213,7 +213,7 @@ bool SCA_PropertyActuator::UnlinkObject(SCA_IObject* clientobj) return false; } -void SCA_PropertyActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map) +void SCA_PropertyActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) { void **h_obj = (*obj_map)[m_sourceObj]; if (h_obj) { diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index 1ca7b1c4e1e..35660710679 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -77,7 +77,7 @@ public: virtual void ProcessReplica(); virtual bool UnlinkObject(SCA_IObject* clientobj); - virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map); + virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); virtual bool Update(); diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index a8d3ee65f4c..d6323882267 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -3,7 +3,7 @@ Import ('env') sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') -incs = '. #/source/kernel/gen_system #/intern/string' +incs = '. #/intern/string #intern/container' incs += ' #/source/gameengine/Expressions #/intern/moto/include' incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph' |