diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-09 14:45:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-09 14:45:25 +0400 |
commit | bd00aa972727197daa4b891e7aee8146a706e68c (patch) | |
tree | f899f89396cf78cad206ccbc185e57f1b29e5119 /source/gameengine/GameLogic | |
parent | f7fb4e70b3517f6f3e2a0a4823143963fc93f1bf (diff) |
patch [#23781] Dynamically Load Actions
from Mitchell Stokes (moguri)
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 9ddb62df361..f92b27f641a 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -127,6 +127,7 @@ public: void RegisterMeshName(const STR_String& meshname,void* mesh); void UnregisterMeshName(const STR_String& meshname,void* mesh); GEN_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }; + GEN_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }; void RegisterActionName(const STR_String& actname,void* action); |