diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/gameengine/GameLogic | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/gameengine/GameLogic')
6 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index 15aeef242b7..b22246014bf 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex ) { int i; // The video subsystem is required for joystick input to work. However, - // when GHOST is running under SDL, video is initialised elsewhere. + // when GHOST is running under SDL, video is initialized elsewhere. // Do this once only. # ifdef WITH_GHOST_SDL if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){ diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 3612115f90e..3f74b4cd807 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -109,7 +109,7 @@ bool SCA_JoystickSensor::Evaluate() bool result = false; bool reset = m_reset && m_level; - if(js==NULL) /* no joystick - dont do anything */ + if(js==NULL) /* no joystick - don't do anything */ return false; m_reset = false; @@ -129,7 +129,7 @@ bool SCA_JoystickSensor::Evaluate() with expect a zero index. */ - if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */ + if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */ return false; js->cSetPrecision(m_precision); @@ -159,8 +159,8 @@ bool SCA_JoystickSensor::Evaluate() } case KX_JOYSENSORMODE_AXIS_SINGLE: { - /* Like KX_JOYSENSORMODE_AXIS but dont pair up axis */ - if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */ + /* Like KX_JOYSENSORMODE_AXIS but don't pair up axis */ + if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */ return false; /* No need for 'm_bAllEvents' check here since were only checking 1 axis */ @@ -182,7 +182,7 @@ bool SCA_JoystickSensor::Evaluate() /* what is what! m_button = the actual button in question */ - if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */ + if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */ return false; if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) { @@ -203,7 +203,7 @@ bool SCA_JoystickSensor::Evaluate() direction= m_hatf -- max 12 */ - if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */ + if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */ return false; if((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) { diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 399ea8d80dd..d7f408d0b4a 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -294,7 +294,7 @@ bool SCA_KeyboardSensor::Evaluate() } /* Modify the key state based on qual(s) - * Tested carefully. dont touch unless your really sure. + * Tested carefully. don't touch unless your really sure. * note, this will only change the results if key modifiers are set. * * When all modifiers and keys are positive diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 5413638391f..69a37ebe88a 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -83,7 +83,7 @@ bool SCA_PropertyActuator::Update() if (m_type==KX_ACT_PROP_TOGGLE) { - /* dont use */ + /* don't use */ CValue* newval; CValue* oldprop = propowner->GetProperty(m_propname); if (oldprop) diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 11ea7e51858..67c813acdc0 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -353,7 +353,7 @@ bool SCA_PythonController::Import() return false; } - m_function_argc = 0; /* rare cases this could be a function that isnt defined in python, assume zero args */ + m_function_argc = 0; /* rare cases this could be a function that isn't defined in python, assume zero args */ if (PyFunction_Check(m_function)) { m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount; } diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h index a935db94020..4391dcb304b 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h @@ -53,7 +53,7 @@ class SCA_RandomNumberGenerator { unsigned long mt[624]; /** mti==N+1 means mt[KX_MT_VectorLenght] is not initialized */ - int mti; /* initialised in the cpp file */ + int mti; /* initialized in the cpp file */ /** Calculate a start vector */ void SetStartVector(void); |