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author | Campbell Barton <ideasman42@gmail.com> | 2011-10-21 05:33:06 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-21 05:33:06 +0400 |
commit | 6912e94d06edd4c9d099fc3d248aa56ccc7460be (patch) | |
tree | cf5eeb6b4cee925fc42209cc8577ab26953df76d /source/gameengine/GameLogic | |
parent | 2d8189cec0dab3d4c9db95c03ebb4eb2de6738c4 (diff) |
replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
also fixed some spelling errors.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_KeyboardSensor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index ee40567fce2..6df648bf2d3 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -69,7 +69,7 @@ class SCA_KeyboardSensor : public SCA_ISensor * The property that indicates whether or not to log text when in * loggin mode. If the property equals 0, no loggin is done. For * all other values, logging is active. Logging can only become - * active if there is a property to log to. Logging is independant + * active if there is a property to log to. Logging is independent * from hotkey settings. */ STR_String m_toggleprop; |