diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 11:55:15 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-30 11:55:15 +0400 |
commit | 6d965f4493871c9bd4550939b8263d0c509b7c41 (patch) | |
tree | eb5fecdc3fc376d056d9e4ea7366c3a8e0dea8b7 /source/gameengine/GameLogic | |
parent | ca629d5ccc65da456babba6c5bdbfa0de737ac7b (diff) |
style edits for function declarations
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 30 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomActuator.cpp | 3 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp | 9 |
3 files changed, 28 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 336150b2d6d..2a903e4f8b6 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -86,7 +86,8 @@ void SCA_ISensor::ProcessReplica() m_linkedcontrollers.clear(); } -bool SCA_ISensor::IsPositiveTrigger() { +bool SCA_ISensor::IsPositiveTrigger() +{ bool result = false; if (m_eventval) { @@ -107,40 +108,49 @@ void SCA_ISensor::SetPulseMode(bool posmode, m_pulse_frequency = freq; } -void SCA_ISensor::SetInvert(bool inv) { +void SCA_ISensor::SetInvert(bool inv) +{ m_invert = inv; } -void SCA_ISensor::SetLevel(bool lvl) { +void SCA_ISensor::SetLevel(bool lvl) +{ m_level = lvl; } -void SCA_ISensor::SetTap(bool tap) { +void SCA_ISensor::SetTap(bool tap) +{ m_tap = tap; } -double SCA_ISensor::GetNumber() { +double SCA_ISensor::GetNumber() +{ return GetState(); } -void SCA_ISensor::Suspend() { +void SCA_ISensor::Suspend() +{ m_suspended = true; } -bool SCA_ISensor::IsSuspended() { +bool SCA_ISensor::IsSuspended() +{ return m_suspended; } -void SCA_ISensor::Resume() { +void SCA_ISensor::Resume() +{ m_suspended = false; } -void SCA_ISensor::Init() { +void SCA_ISensor::Init() +{ printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name.Ptr()); } -void SCA_ISensor::DecLink() { +void SCA_ISensor::DecLink() +{ m_links--; if (m_links < 0) { diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index b055a7b1603..430326cbce0 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -266,7 +266,8 @@ bool SCA_RandomActuator::Update() return false; } -void SCA_RandomActuator::enforceConstraints() { +void SCA_RandomActuator::enforceConstraints() +{ /* The constraints that are checked here are the ones fundamental to */ /* the various distributions. Limitations of the algorithms are checked */ /* elsewhere (or they should be... ). */ diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp index c3a8ba0e467..a12619aa925 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp @@ -65,7 +65,8 @@ SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() { /* intentionally empty */ } -void SCA_RandomNumberGenerator::SetStartVector(void) { +void SCA_RandomNumberGenerator::SetStartVector(void) +{ /* setting initial seeds to mt[N] using */ /* the generator Line 25 of Table 1 in */ /* [KNUTH 1981, The Art of Computer Programming */ @@ -85,7 +86,8 @@ void SCA_RandomNumberGenerator::SetSeed(long newseed) /** * This is the important part: copied verbatim :) */ -unsigned long SCA_RandomNumberGenerator::Draw() { +unsigned long SCA_RandomNumberGenerator::Draw() +{ static unsigned long mag01[2] = { 0x0, MATRIX_A }; /* mag01[x] = x * MATRIX_A for x=0,1 */ @@ -121,7 +123,8 @@ unsigned long SCA_RandomNumberGenerator::Draw() { return y; } -float SCA_RandomNumberGenerator::DrawFloat() { +float SCA_RandomNumberGenerator::DrawFloat() +{ return ( (float) Draw()/ (unsigned long) 0xffffffff ); } |