diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/GameLogic | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.h | 6 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_JoystickSensor.h | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_RandomActuator.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 8a7a29ef5b9..3bb29f3f0a2 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -119,9 +119,9 @@ public: virtual CValue* GetReplica()=0; /** Set parameters for the pulsing behavior. - * @param posmode Trigger positive pulses? - * @param negmode Trigger negative pulses? - * @param freq Frequency to use when doing pulsing. + * \param posmode Trigger positive pulses? + * \param negmode Trigger negative pulses? + * \param freq Frequency to use when doing pulsing. */ void SetPulseMode(bool posmode, bool negmode, diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h index db34ce4cc15..eecbf2c4183 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.h +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h @@ -65,7 +65,7 @@ class SCA_JoystickSensor :public SCA_ISensor */ int m_hatf; /** - * The threshold value the axis acts opon + * The threshold value the axis acts upon */ int m_precision; /** diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index 59925f44040..0034b5b3f54 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -404,7 +404,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst, /* 12. setBoolUniform, */ KX_PYMETHODDEF_DOC_NOARGS(SCA_RandomActuator, setBoolUniform, "setBoolUniform()\n" -"\tSet this generator to produce true and false, each with 50%% chance of occuring\n") +"\tSet this generator to produce true and false, each with 50%% chance of occurring\n") { /* no args */ m_distribution = KX_RANDOMACT_BOOL_UNIFORM; |