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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 03:37:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 03:37:23 +0400 |
commit | 9dd981a44029b612f3925405d964c739dd537b5f (patch) | |
tree | d0f01cc43e505a3d04b515b82dd0e21c3f6c6c6f /source/gameengine/GameLogic | |
parent | 18a7efac14a2743a97c0f64412b5e6657e03113b (diff) |
style cleanup: block comments
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 6f1e6e31507..9c8e6fe99b4 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -507,7 +507,7 @@ int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_D } /* set scripttext sets m_bModified to true, - so next time the script is needed, a reparse into byte code is done */ + * so next time the script is needed, a reparse into byte code is done */ self->SetScriptText(scriptArg); return PY_SET_ATTR_SUCCESS; |