diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/GameLogic | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/GameLogic')
10 files changed, 65 insertions, 65 deletions
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp index b22246014bf..38416a340c7 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp @@ -51,10 +51,10 @@ SCA_Joystick::SCA_Joystick(short int index) m_istrig_button(0), m_istrig_hat(0) { - for(int i=0; i<JOYAXIS_MAX; i++) + for (int i=0; i<JOYAXIS_MAX; i++) m_axis_array[i]= 0; - for(int i=0; i<JOYHAT_MAX; i++) + for (int i=0; i<JOYHAT_MAX; i++) m_hat_array[i]= 0; #ifdef WITH_SDL @@ -92,9 +92,9 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex ) // when GHOST is running under SDL, video is initialized elsewhere. // Do this once only. # ifdef WITH_GHOST_SDL - if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){ + if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){ # else - if(SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){ + if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){ # endif echo("Error-Initializing-SDL: " << SDL_GetError()); return NULL; @@ -239,7 +239,7 @@ bool SCA_Joystick::CreateJoystickDevice(void) m_axismax = m_buttonmax = m_hatmax = 0; return false; #else /* WITH_SDL */ - if(m_isinit == false){ + if (m_isinit == false){ if (m_joyindex>=m_joynum) { // don't print a message, because this is done anyway //echo("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)"); @@ -264,9 +264,9 @@ bool SCA_Joystick::CreateJoystickDevice(void) else if (m_axismax < 0) m_axismax = 0; if (m_hatmax > JOYHAT_MAX) m_hatmax= JOYHAT_MAX; /* very unlikely */ - else if(m_hatmax<0) m_hatmax= 0; + else if (m_hatmax<0) m_hatmax= 0; - if(m_buttonmax<0) m_buttonmax= 0; + if (m_buttonmax<0) m_buttonmax= 0; } return true; @@ -278,7 +278,7 @@ void SCA_Joystick::DestroyJoystickDevice(void) { #ifdef WITH_SDL if (m_isinit){ - if(SDL_JoystickOpened(m_joyindex)){ + if (SDL_JoystickOpened(m_joyindex)){ echo("Closing-joystick " << m_joyindex); SDL_JoystickClose(m_private->m_joystick); } diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp index e1ab364ae67..44b6cfd7d35 100644 --- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp +++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp @@ -40,7 +40,7 @@ #ifdef WITH_SDL void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event) { - if(sdl_event->jaxis.axis >= JOYAXIS_MAX) + if (sdl_event->jaxis.axis >= JOYAXIS_MAX) return; m_axis_array[sdl_event->jaxis.axis]= sdl_event->jaxis.value; @@ -50,7 +50,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event) /* See notes below in the event loop */ void SCA_Joystick::OnHatMotion(SDL_Event* sdl_event) { - if(sdl_event->jhat.hat >= JOYHAT_MAX) + if (sdl_event->jhat.hat >= JOYHAT_MAX) return; m_hat_array[sdl_event->jhat.hat]= sdl_event->jhat.value; @@ -85,7 +85,7 @@ void SCA_Joystick::HandleEvents(void) int i; for (i=0; i<m_joynum; i++) { /* could use JOYINDEX_MAX but no reason to */ - if(SCA_Joystick::m_instance[i]) + if (SCA_Joystick::m_instance[i]) SCA_Joystick::m_instance[i]->OnNothing(&sdl_event); } diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 05422edb62c..df585c946eb 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -55,7 +55,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator( m_scene(scene) { m_gameobj = NULL; - if(gameobj){ + if (gameobj){ m_propNames = gameobj->GetPropertyNames(); m_gameobj = gameobj; } @@ -79,16 +79,16 @@ bool SCA_2DFilterActuator::Update() if (bNegativeEvent) return false; // do nothing on negative events - if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR ) + if ( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR ) { - if(!m_disableMotionBlur) + if (!m_disableMotionBlur) m_rasterizer->EnableMotionBlur(m_float_arg); else m_rasterizer->DisableMotionBlur(); return false; } - else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) + else if (m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) { m_scene->Update2DFilter(m_propNames, m_gameobj, m_type, m_int_arg, m_shaderText); } diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 09d81c7f14b..4728729acb0 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -174,7 +174,7 @@ void SCA_ISensor::RegisterToManager() void SCA_ISensor::Replace_EventManager(class SCA_LogicManager* logicmgr) { - if(m_links) { /* true if we're used currently */ + if (m_links) { /* true if we're used currently */ m_eventmgr->RemoveSensor(this); m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType()); @@ -225,7 +225,7 @@ void SCA_ISensor::UnregisterToManager() void SCA_ISensor::ActivateControllers(class SCA_LogicManager* logicmgr) { - for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); + for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); c!=m_linkedcontrollers.end();++c) { SCA_IController* contr = *c; @@ -305,7 +305,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr) { // This level sensor is connected to at least one controller that was just made // active but it did not generate an event yet, do it now to those controllers only - for(vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); + for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin(); c!=m_linkedcontrollers.end();++c) { SCA_IController* contr = *c; diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp index 2942384055b..c21db794e42 100644 --- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp @@ -52,7 +52,7 @@ SCA_JoystickManager::~SCA_JoystickManager() { int i; for (i=0; i<JOYINDEX_MAX; i++) { - if(m_joystick[i]) + if (m_joystick[i]) m_joystick[i]->ReleaseInstance(); } } @@ -72,7 +72,7 @@ void SCA_JoystickManager::NextFrame(double curtime,double deltatime) for (it.begin();!it.end();++it) { SCA_JoystickSensor* joysensor = *it; - if(!joysensor->IsSuspended()) + if (!joysensor->IsSuspended()) { joysensor->Activate(m_logicmgr); } diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 3f74b4cd807..2b47b6fb3c2 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -109,7 +109,7 @@ bool SCA_JoystickSensor::Evaluate() bool result = false; bool reset = m_reset && m_level; - if(js==NULL) /* no joystick - don't do anything */ + if (js==NULL) /* no joystick - don't do anything */ return false; m_reset = false; @@ -134,22 +134,22 @@ bool SCA_JoystickSensor::Evaluate() js->cSetPrecision(m_precision); if (m_bAllEvents) { - if(js->aAxisPairIsPositive(m_axis-1)){ /* use zero based axis index internally */ + if (js->aAxisPairIsPositive(m_axis-1)){ /* use zero based axis index internally */ m_istrig = 1; result = true; }else{ - if(m_istrig){ + if (m_istrig){ m_istrig = 0; result = true; } } } else { - if(js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)){ /* use zero based axis index internally */ + if (js->aAxisPairDirectionIsPositive(m_axis-1, m_axisf)){ /* use zero based axis index internally */ m_istrig = 1; result = true; }else{ - if(m_istrig){ + if (m_istrig){ m_istrig = 0; result = true; } @@ -165,11 +165,11 @@ bool SCA_JoystickSensor::Evaluate() /* No need for 'm_bAllEvents' check here since were only checking 1 axis */ js->cSetPrecision(m_precision); - if(js->aAxisIsPositive(m_axis-1)){ /* use zero based axis index internally */ + if (js->aAxisIsPositive(m_axis-1)){ /* use zero based axis index internally */ m_istrig = 1; result = true; }else{ - if(m_istrig){ + if (m_istrig){ m_istrig = 0; result = true; } @@ -185,11 +185,11 @@ bool SCA_JoystickSensor::Evaluate() if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */ return false; - if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) { + if (( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) { m_istrig = 1; result = true; }else { - if(m_istrig){ + if (m_istrig){ m_istrig = 0; result = true; } @@ -206,11 +206,11 @@ bool SCA_JoystickSensor::Evaluate() if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */ return false; - if((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) { + if ((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) { m_istrig = 1; result = true; }else{ - if(m_istrig){ + if (m_istrig){ m_istrig = 0; result = true; } @@ -310,7 +310,7 @@ PyObject* SCA_JoystickSensor::PyGetButtonActiveList( ) PyObject *value; int i; - if(joy) { + if (joy) { for (i=0; i < joy->GetNumberOfButtons(); i++) { if (joy->aButtonPressIsPositive(i)) { value = PyLong_FromSsize_t(i); @@ -331,10 +331,10 @@ PyObject* SCA_JoystickSensor::PyGetButtonStatus( PyObject* args ) SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex); int index; - if(!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){ + if (!PyArg_ParseTuple(args, "i:getButtonStatus", &index)){ return NULL; } - if(joy && index >= 0 && index < joy->GetNumberOfButtons()) { + if (joy && index >= 0 && index < joy->GetNumberOfButtons()) { return PyBool_FromLong(joy->aButtonPressIsPositive(index) ? 1 : 0); } return PyBool_FromLong(0); @@ -360,7 +360,7 @@ PyObject* SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT SCA_JoystickSensor* self= static_cast<SCA_JoystickSensor*>(self_v); SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex); - if(self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) { + if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) { PyErr_SetString(PyExc_TypeError, "val = sensor.axisSingle: Joystick Sensor, not 'Single Axis' type"); return NULL; } diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index c5346c16fc9..6543d16d469 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -189,11 +189,11 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime) for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin(); !(ie==m_eventmanagers.end()); ie++) (*ie)->NextFrame(curtime, fixedtime); - for(SG_QList* obj = (SG_QList*)m_triggeredControllerSet.Remove(); + for (SG_QList* obj = (SG_QList*)m_triggeredControllerSet.Remove(); obj != NULL; obj = (SG_QList*)m_triggeredControllerSet.Remove()) { - for(SCA_IController* contr = (SCA_IController*)obj->QRemove(); + for (SCA_IController* contr = (SCA_IController*)obj->QRemove(); contr != NULL; contr = (SCA_IController*)obj->QRemove()) { diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 8e324bbb0d7..d0d940a2e42 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -198,10 +198,10 @@ bool SCA_PropertySensor::CheckPropertyCondition() /* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000" * this could be made into a generic Value class function for comparing values with a string. */ - if(result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) { + if (result==false && dynamic_cast<CFloatValue *>(orgprop) != NULL) { float f; - if(EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f)) + if (EOF == sscanf(m_checkpropval.ReadPtr(), "%f", &f)) { //error } diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 67c813acdc0..6f1e6e31507 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -182,7 +182,7 @@ int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor) /* warning, self is not the SCA_PythonController, its a PyObjectPlus_Proxy */ PyObject* SCA_PythonController::sPyGetCurrentController(PyObject *self) { - if(m_sCurrentController==NULL) + if (m_sCurrentController==NULL) { PyErr_SetString(PyExc_SystemError, "bge.logic.getCurrentController(), this function is being run outside the python controllers context, or blenders internal state is corrupt."); return NULL; @@ -200,16 +200,16 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value) if (PyUnicode_Check(value)) { /* get the actuator from the name */ const char *name= _PyUnicode_AsString(value); - for(it = lacts.begin(); it!= lacts.end(); ++it) { - if( name == (*it)->GetName() ) { + for (it = lacts.begin(); it!= lacts.end(); ++it) { + if ( name == (*it)->GetName() ) { return *it; } } } else if (PyObject_TypeCheck(value, &SCA_IActuator::Type)) { PyObjectPlus *value_plus= BGE_PROXY_REF(value); - for(it = lacts.begin(); it!= lacts.end(); ++it) { - if( static_cast<SCA_IActuator*>(value_plus) == (*it) ) { + for (it = lacts.begin(); it!= lacts.end(); ++it) { + if ( static_cast<SCA_IActuator*>(value_plus) == (*it) ) { return *it; } } @@ -308,7 +308,7 @@ bool SCA_PythonController::Import() function_string= strrchr(mod_path, '.'); - if(function_string == NULL) { + if (function_string == NULL) { printf("Python module name formatting error in object '%s', controller '%s':\n\texpected 'SomeModule.Func', got '%s'\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr()); return false; } @@ -324,7 +324,7 @@ bool SCA_PythonController::Import() return false; } - if(m_debug) + if (m_debug) mod = PyImport_ReloadModule(mod); if (mod == NULL) { @@ -338,15 +338,15 @@ bool SCA_PythonController::Import() // DECREF the module as we don't need it anymore Py_DECREF(mod); - if(m_function==NULL) { - if(PyErr_Occurred()) + if (m_function==NULL) { + if (PyErr_Occurred()) ErrorPrint("Python controller found the module but could not access the function"); else printf("Python module error in object '%s', controller '%s':\n '%s' module found but function missing\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr()); return false; } - if(!PyCallable_Check(m_function)) { + if (!PyCallable_Check(m_function)) { Py_DECREF(m_function); m_function = NULL; printf("Python module function error in object '%s', controller '%s':\n '%s' not callable\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr()); @@ -358,7 +358,7 @@ bool SCA_PythonController::Import() m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount; } - if(m_function_argc > 1) { + if (m_function_argc > 1) { Py_DECREF(m_function); m_function = NULL; printf("Python module function in object '%s', controller '%s':\n '%s' takes %d args, should be zero or 1 controller arg\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr(), m_function_argc); @@ -421,7 +421,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) PyObject *args= NULL; - if(m_function_argc==1) { + if (m_function_argc==1) { args = PyTuple_New(1); PyTuple_SET_ITEM(args, 0, GetProxy()); } @@ -441,7 +441,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) else ErrorPrint("Python script error"); - if(excdict) /* Only for SCA_PYEXEC_SCRIPT types */ + if (excdict) /* Only for SCA_PYEXEC_SCRIPT types */ { /* clear after PyErrPrint - seems it can be using * something in this dictionary and crash? */ @@ -456,13 +456,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr) PyObject* SCA_PythonController::PyActivate(PyObject *value) { - if(m_sCurrentController != this) { + if (m_sCurrentController != this) { PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); return NULL; } SCA_IActuator* actu = LinkedActuatorFromPy(value); - if(actu==NULL) + if (actu==NULL) return NULL; m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, true); @@ -471,13 +471,13 @@ PyObject* SCA_PythonController::PyActivate(PyObject *value) PyObject* SCA_PythonController::PyDeActivate(PyObject *value) { - if(m_sCurrentController != this) { + if (m_sCurrentController != this) { PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller"); return NULL; } SCA_IActuator* actu = LinkedActuatorFromPy(value); - if(actu==NULL) + if (actu==NULL) return NULL; m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, false); diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index 0034b5b3f54..40dba3bf03a 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -392,7 +392,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst, "\tSet this generator to produce a constant boolean value.\n") { int paraArg; - if(!PyArg_ParseTuple(args, "i:setBoolConst", ¶Arg)) { + if (!PyArg_ParseTuple(args, "i:setBoolConst", ¶Arg)) { return NULL; } @@ -418,7 +418,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli, "\tReturn false value * 100%% of the time.\n") { float paraArg; - if(!PyArg_ParseTuple(args, "f:setBoolBernouilli", ¶Arg)) { + if (!PyArg_ParseTuple(args, "f:setBoolBernouilli", ¶Arg)) { return NULL; } @@ -434,7 +434,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntConst, "\tAlways return value\n") { int paraArg; - if(!PyArg_ParseTuple(args, "i:setIntConst", ¶Arg)) { + if (!PyArg_ParseTuple(args, "i:setIntConst", ¶Arg)) { return NULL; } @@ -452,7 +452,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntUniform, "\tupper_bound. The boundaries are included.\n") { int paraArg1, paraArg2; - if(!PyArg_ParseTuple(args, "ii:setIntUniform", ¶Arg1, ¶Arg2)) { + if (!PyArg_ParseTuple(args, "ii:setIntUniform", ¶Arg1, ¶Arg2)) { return NULL; } @@ -471,7 +471,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson, "\tnumber of tries needed to achieve succes.\n") { float paraArg; - if(!PyArg_ParseTuple(args, "f:setIntPoisson", ¶Arg)) { + if (!PyArg_ParseTuple(args, "f:setIntPoisson", ¶Arg)) { return NULL; } @@ -487,7 +487,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst, "\tAlways return value\n") { float paraArg; - if(!PyArg_ParseTuple(args, "f:setFloatConst", ¶Arg)) { + if (!PyArg_ParseTuple(args, "f:setFloatConst", ¶Arg)) { return NULL; } @@ -505,7 +505,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatUniform, "\tupper_bound.\n") { float paraArg1, paraArg2; - if(!PyArg_ParseTuple(args, "ff:setFloatUniform", ¶Arg1, ¶Arg2)) { + if (!PyArg_ParseTuple(args, "ff:setFloatUniform", ¶Arg1, ¶Arg2)) { return NULL; } @@ -524,7 +524,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal, "\tdeviation from the mean is characterized by standard_deviation.\n") { float paraArg1, paraArg2; - if(!PyArg_ParseTuple(args, "ff:setFloatNormal", ¶Arg1, ¶Arg2)) { + if (!PyArg_ParseTuple(args, "ff:setFloatNormal", ¶Arg1, ¶Arg2)) { return NULL; } @@ -542,7 +542,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential, "\tis characterized by half_life.\n") { float paraArg; - if(!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", ¶Arg)) { + if (!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", ¶Arg)) { return NULL; } |