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authorSergey Sharybin <sergey.vfx@gmail.com>2012-02-23 13:40:10 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-02-23 13:40:10 +0400
commitd881bb4b32d1dff089b6f8c61d0f0fdd16d2b82b (patch)
tree9bbbb4dff81ea59ddc2daf386e851f8ac2588d0b /source/gameengine/GameLogic
parent09ee59c669dfa51bab22fe2552d619763a8c98a3 (diff)
BGE is compilable by MSVC again
Compilation error was mostly caused by trying to use namespace std before it was actually defined (e.g. before any include of stl header). It's not actually good idea to use namespaces in header files -- it's really easy to run into namespace conflicts and so. Resolved by not using "using namespace" in header files and using full quality accessing to stl collections (e.g. std::vector).
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index 78dd3f7183f..6f048b77acf 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -68,7 +68,7 @@ public:
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);
void RemoveAllDebugProperties();
- virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj,
+ virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
int pass, STR_String& text) {}