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authorCampbell Barton <ideasman42@gmail.com>2013-03-25 06:41:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-25 06:41:30 +0400
commite1a54214bbed9b32e1aee0e849ae654c495afa80 (patch)
treea95eaa2b98e7baa7e91fa34db46571e531b1cfb3 /source/gameengine/GameLogic
parent153eea5f23e2f0060d89a701ddd9b48085fc6070 (diff)
code cleanup:
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 1263514d475..adf57dec278 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -249,7 +249,7 @@ void SCA_LogicManager::UpdateFrame(double curtime, bool frame)
-void* SCA_LogicManager::GetActionByName (const STR_String& actname)
+void *SCA_LogicManager::GetActionByName(const STR_String& actname)
{
STR_HashedString an = actname;
void** actptr = m_mapStringToActions[an];