diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-06-18 23:25:54 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-18 23:33:29 +0300 |
commit | 2465bd90d5a12fbb074f25898ca3f4a6c6def953 (patch) | |
tree | 6d8af123f7d4acbaf00e601c531973523e71c3ff /source/gameengine/GameLogic | |
parent | d67c07ea49ec06a547b8b4ec287642b83ea6d9c4 (diff) |
Cleanup: style, whitespace, doxy filepaths
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertySensor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index 82f3bee86b2..abb64cf1733 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -199,7 +199,7 @@ bool SCA_PropertySensor::CheckPropertyCondition() const float max = m_checkpropmaxval.ToFloat(); float val; - if (orgprop->GetValueType() == VALUE_STRING_TYPE){ + if (orgprop->GetValueType() == VALUE_STRING_TYPE) { val = orgprop->GetText().ToFloat(); } else { @@ -240,7 +240,7 @@ bool SCA_PropertySensor::CheckPropertyCondition() const float ref = m_checkpropval.ToFloat(); float val; - if (orgprop->GetValueType() == VALUE_STRING_TYPE){ + if (orgprop->GetValueType() == VALUE_STRING_TYPE) { val = orgprop->GetText().ToFloat(); } else { |