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authorCampbell Barton <ideasman42@gmail.com>2013-03-17 22:30:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-17 22:30:31 +0400
commit16b82845eee4198b2d56aa5a5c373008f5070f7f (patch)
tree36ca4f5c95b92ecc1e568459c783debf2151c6a5 /source/gameengine/GameLogic
parente2b2d083e0cd2c738962e2a4535acdfb17f37416 (diff)
code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index c2b1470ae7a..3a9e8ff0bbc 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -270,7 +270,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is freed, after blender
* has already dealocated the pointer */
- PySys_SetObject( (char *)"last_traceback", NULL);
+ PySys_SetObject("last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
}