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authorCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-01 16:20:18 +0400
commitea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch)
tree8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/GameLogic
parent6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff)
Spelling Cleanup
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h2
6 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index ee9fa97c992..443faef6338 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -295,7 +295,7 @@ public:
virtual int GetNumActiveEvents();
/**
- * Get the number of ramping events (just_activated, just_released)
+ * Get the number of remapping events (just_activated, just_released)
*/
virtual int GetNumJustEvents();
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 2a903e4f8b6..09d81c7f14b 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -257,7 +257,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
}
} else
{
- /* First, the pulsing behaviour, if pulse mode is
+ /* First, the pulsing behavior, if pulse mode is
* active. It seems something goes wrong if pulse mode is
* not set :( */
if (m_pos_pulsemode) {
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 1e10bcc08fd..8a7a29ef5b9 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -107,7 +107,7 @@ public:
~SCA_ISensor();
virtual void ReParent(SCA_IObject* parent);
- /** Because we want sensors to share some behaviour, the Activate has */
+ /** Because we want sensors to share some behavior, the Activate has */
/* an implementation on this level. It requires an evaluate on the lower */
/* level of individual sensors. Mapping the old activate()s is easy. */
/* The IsPosTrig() also has to change, to keep things consistent. */
@@ -118,7 +118,7 @@ public:
virtual CValue* GetReplica()=0;
- /** Set parameters for the pulsing behaviour.
+ /** Set parameters for the pulsing behavior.
* @param posmode Trigger positive pulses?
* @param negmode Trigger negative pulses?
* @param freq Frequency to use when doing pulsing.
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 97cd01dff38..399ea8d80dd 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -294,7 +294,7 @@ bool SCA_KeyboardSensor::Evaluate()
}
/* Modify the key state based on qual(s)
- * Tested carefuly. dont touch unless your really sure.
+ * Tested carefully. dont touch unless your really sure.
* note, this will only change the results if key modifiers are set.
*
* When all modifiers and keys are positive
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index a684ce93aed..c5346c16fc9 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -23,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- * Regulates the top-level logic behaviour for one scene.
+ * Regulates the top-level logic behavior for one scene.
*/
/** \file gameengine/GameLogic/SCA_LogicManager.cpp
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 8671aa6c796..d0bd49e71af 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -26,7 +26,7 @@
*/
/** \file SCA_IController.h
* \ingroup gamelogic
- * \brief Regulates the top-level logic behaviour for one scene.
+ * \brief Regulates the top-level logic behavior for one scene.
*/
#ifndef __SCA_LOGICMANAGER_H__
#define __SCA_LOGICMANAGER_H__