diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-01 16:20:18 +0400 |
commit | ea13ec1699bcf59960daa57fd2cd9d24e195a71b (patch) | |
tree | 8f3b48f2b535426b425388181ed0b9a598ca2d06 /source/gameengine/GameLogic | |
parent | 6a36b6249b8dc5bd0f60572fdbc2e42e79c14981 (diff) |
Spelling Cleanup
Diffstat (limited to 'source/gameengine/GameLogic')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IInputDevice.h | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_ISensor.h | 4 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_LogicManager.h | 2 |
6 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index ee9fa97c992..443faef6338 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -295,7 +295,7 @@ public: virtual int GetNumActiveEvents(); /** - * Get the number of ramping events (just_activated, just_released) + * Get the number of remapping events (just_activated, just_released) */ virtual int GetNumJustEvents(); diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp index 2a903e4f8b6..09d81c7f14b 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.cpp +++ b/source/gameengine/GameLogic/SCA_ISensor.cpp @@ -257,7 +257,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr) } } else { - /* First, the pulsing behaviour, if pulse mode is + /* First, the pulsing behavior, if pulse mode is * active. It seems something goes wrong if pulse mode is * not set :( */ if (m_pos_pulsemode) { diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 1e10bcc08fd..8a7a29ef5b9 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -107,7 +107,7 @@ public: ~SCA_ISensor(); virtual void ReParent(SCA_IObject* parent); - /** Because we want sensors to share some behaviour, the Activate has */ + /** Because we want sensors to share some behavior, the Activate has */ /* an implementation on this level. It requires an evaluate on the lower */ /* level of individual sensors. Mapping the old activate()s is easy. */ /* The IsPosTrig() also has to change, to keep things consistent. */ @@ -118,7 +118,7 @@ public: virtual CValue* GetReplica()=0; - /** Set parameters for the pulsing behaviour. + /** Set parameters for the pulsing behavior. * @param posmode Trigger positive pulses? * @param negmode Trigger negative pulses? * @param freq Frequency to use when doing pulsing. diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 97cd01dff38..399ea8d80dd 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -294,7 +294,7 @@ bool SCA_KeyboardSensor::Evaluate() } /* Modify the key state based on qual(s) - * Tested carefuly. dont touch unless your really sure. + * Tested carefully. dont touch unless your really sure. * note, this will only change the results if key modifiers are set. * * When all modifiers and keys are positive diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp index a684ce93aed..c5346c16fc9 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.cpp +++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp @@ -23,7 +23,7 @@ * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** - * Regulates the top-level logic behaviour for one scene. + * Regulates the top-level logic behavior for one scene. */ /** \file gameengine/GameLogic/SCA_LogicManager.cpp diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 8671aa6c796..d0bd49e71af 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -26,7 +26,7 @@ */ /** \file SCA_IController.h * \ingroup gamelogic - * \brief Regulates the top-level logic behaviour for one scene. + * \brief Regulates the top-level logic behavior for one scene. */ #ifndef __SCA_LOGICMANAGER_H__ #define __SCA_LOGICMANAGER_H__ |