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authorMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
commit62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch)
treea69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/GamePlayer/common/GPC_Canvas.cpp
parentf339c63584526a56e5053dc288ccf557a722a202 (diff)
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index b5c1c29238a..058454ca352 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -131,7 +131,15 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
glViewport(x1,y1,x2-x1 + 1,y2-y1 + 1);
glScissor(x1,y1,x2-x1 + 1,y2-y1 + 1);
-};
+}
+
+void GPC_Canvas::UpdateViewPort(int x1, int y1, int x2, int y2)
+{
+ m_viewport[0] = x1;
+ m_viewport[1] = y1;
+ m_viewport[2] = x2;
+ m_viewport[3] = y2;
+}
const int *GPC_Canvas::GetViewPort()
{