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authorDalai Felinto <dfelinto@gmail.com>2010-03-03 22:34:17 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-03-03 22:34:17 +0300
commit790d6ca256e6b572826b2bf214c6fd6c8a623969 (patch)
tree1d877b646a90b35996dc8d94e677bbc5fcbae091 /source/gameengine/GamePlayer/common/GPC_Canvas.cpp
parentef0dd615c6af31b30b4eb87c6a2e575254406281 (diff)
small png include adjustments (ifndef NOPNG ...).
* gameplayer is now probably not going to build without PNG turned ON. To fix that it would be necessary to use #ifndef NOPNG around the GPC_Canvas::MakeScreenShot. Since I don't this function it's working in 2.5 yet it's better to wait for that before doing it.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 54675fa8284..3fa27b40928 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -31,12 +31,13 @@
#include <config.h>
#endif
+#ifndef NOPNG
#ifdef WIN32
-#include <windows.h>
#include "png.h"
#else
#include <png.h>
#endif
+#endif // NOPNG
#include "RAS_IPolygonMaterial.h"
#include "GPC_Canvas.h"