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authorMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-12-25 10:20:50 +0400
commit62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch)
treea69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/GamePlayer/common/GPC_Canvas.h
parentf339c63584526a56e5053dc288ccf557a722a202 (diff)
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index ec5375c0e13..00c5911a8b4 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -155,6 +155,7 @@ public:
);
void SetViewPort(int x1, int y1, int x2, int y2);
+ void UpdateViewPort(int x1, int y1, int x2, int y2);
const int *GetViewPort();
void ClearColor(float r, float g, float b, float a);