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authorDalai Felinto <dfelinto@gmail.com>2017-05-11 16:53:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-11 17:10:53 +0300
commitbde45b5ae71b5fdf52c33c80a9a197516e82dce2 (patch)
tree45eaab7deaf198c1361adb1ea2c774a256ae1fd9 /source/gameengine/GamePlayer/common/GPC_Canvas.h
parentd58310fe3702cd07deca46b3a1f9d0c63679fa83 (diff)
Allow building the game engine with core profile
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Canvas.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 9a108203ee8..688ed8ac0f4 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -40,7 +40,7 @@
# include <windows.h>
#endif /* WIN32 */
-#include "glew-mx.h"
+#include "GPU_glew.h"
#include <map>