diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-23 17:16:02 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-23 17:16:02 +0400 |
commit | 056a33ac699f0393b87503536b5492f03fd6b55a (patch) | |
tree | 1f23c3d9ef4d44ed9a48097b914481f5822830de /source/gameengine/GamePlayer/common/GPC_Engine.cpp | |
parent | 0192536102a0d0179f2cb09e62c7035c13ce3723 (diff) |
new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.
(perhaps some better UI in the future?)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index 7316c62f88e..0986b8cee55 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -185,7 +185,7 @@ bool GPC_Engine::StartKetsji(void) m_portal = new KetsjiPortal(ketsjieng); m_portal->setSecurity(psl_Highest); - KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(G.main, ketsjieng); + KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(&G, ketsjieng); m_portal->Enter( startSceneName, |