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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GamePlayer/common/GPC_Engine.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index a9a099bf070..7316c62f88e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -245,13 +245,13 @@ float GPC_Engine::DetermineProgress(void)
void GPC_Engine::UpdateLoadingAnimation(void)
{
- int delta;
+ //int delta;
float progress = DetermineProgress();
if(progress > m_previousProgress)
{
- delta = progress - m_previousProgress;
+// delta = progress - m_previousProgress;
m_previousProgress = progress;
if(m_previousProgress > 1.0)
m_previousProgress = 1.0; // limit to 1.0 (has to change !)