diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GamePlayer/common/GPC_Engine.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index a9a099bf070..7316c62f88e 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -245,13 +245,13 @@ float GPC_Engine::DetermineProgress(void) void GPC_Engine::UpdateLoadingAnimation(void) { - int delta; + //int delta; float progress = DetermineProgress(); if(progress > m_previousProgress) { - delta = progress - m_previousProgress; +// delta = progress - m_previousProgress; m_previousProgress = progress; if(m_previousProgress > 1.0) m_previousProgress = 1.0; // limit to 1.0 (has to change !) |