diff options
author | Joerg Mueller <nexyon@gmail.com> | 2009-09-05 00:03:27 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2009-09-05 00:03:27 +0400 |
commit | 944d0e908728d07a5a8da809baf448592ba9e701 (patch) | |
tree | 719d6adf8cd67891395fd681a5058e3fcdd3349f /source/gameengine/GamePlayer/common/GPC_Engine.cpp | |
parent | 9303254e4f137c2810c5bc99ef1783fab249bc16 (diff) |
Fixed sound stuff for gameplayer, no sound though as U.audiodevice is set to 0 (="No Audio").
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index f131987095a..85a362d042a 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -58,9 +58,6 @@ #include "NG_LoopBackNetworkDeviceInterface.h" #include "RAS_IRenderTools.h" -#if 0 //XXX - ADD SOUND - #include "SND_DeviceManager.h" -#endif #include "GPC_Engine.h" #include "GPC_KeyboardDevice.h" @@ -77,8 +74,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, m_system(NULL), m_keyboarddev(NULL), m_mousedev(NULL), m_canvas(NULL), m_rendertools(NULL), m_portal(NULL), m_sceneconverter(NULL), m_networkdev(NULL), - m_audiodevice(NULL), m_curarea(NULL), - m_customLoadingAnimationURL(NULL), + m_curarea(NULL), m_customLoadingAnimationURL(NULL), m_foregroundColor(foregroundColor), m_backgroundColor(backgroundColor), m_frameRate(frameRate), m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/ @@ -203,7 +199,6 @@ bool GPC_Engine::StartKetsji(void) m_keyboarddev, m_mousedev, m_networkdev, - m_audiodevice, m_system); m_system->SetMainLoop(m_portal->m_ketsjieng); @@ -339,14 +334,6 @@ void GPC_Engine::Exit() m_networkdev = 0; } - if (m_audiodevice) - { -#if 0 //XXX - ADD SOUND - SND_DeviceManager::Unsubscribe(); -#endif - m_audiodevice = 0; - } - m_initialized = false; } |