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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:09:17 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:09:17 +0400
commit8253d3e0411276ca09995fcbd826abd2c0c8b930 (patch)
tree2d6ad13d242ee41e0ed3f1adcaf9bd12ae63b404 /source/gameengine/GamePlayer/common/GPC_Engine.h
parent3dd18c5c34390316ac95b972aaa989455cf8ead6 (diff)
Python fixes:
Reenabled the setScript/getScript methods for python controller bricks. Set the ray source point to MouseFocusSensor.getRaySource works. Added: Python -> MT_Quaternion MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python Correct transform of frustum bound sphere centre point to world coordinates
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index ce71df64f7b..a1403839e16 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -102,7 +102,7 @@ public:
public:
GPC_Engine(char *customLoadingAnimation,
int foregroundColor, int backgroundColor, int frameRate);
- ~GPC_Engine();
+ virtual ~GPC_Engine();
// Initialize() functions are not put here since they have
// different prototypes for Unix and Windows
void StartLoadingAnimation();