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authorCampbell Barton <ideasman42@gmail.com>2013-03-17 23:13:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-17 23:13:04 +0400
commit09c41019a8ecb259b2376b5c22c99f54b59f8f24 (patch)
tree64802a773768eaae39b8ec315b582123f16707fa /source/gameengine/GamePlayer/common/GPC_Engine.h
parent16b82845eee4198b2d56aa5a5c373008f5070f7f (diff)
use const pointers for file loading and booleans for animation system return values passed as pointers.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_Engine.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index 6247bd630bb..3a4fd9c81d6 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -103,7 +103,7 @@ public:
// different prototypes for Unix and Windows
void StartLoadingAnimation();
bool Start(const char *filename); // file-on-disk starter
- bool Start(unsigned char *blenderDataBuffer,
+ bool Start(const void *blenderDataBuffer,
unsigned int blenderDataBufferSize); // file-in-memory starter
void Stop();