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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-13 01:18:58 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-13 01:18:58 +0400
commitdfd7387641c28f2a80f7647f26c981911d4a8cfe (patch)
tree9dee61c58544d6cd6944b9a5d2070e089a2efc5a /source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
parent6b94db570f07429c04a77e321186785aa4b82800 (diff)
fix BGE bug #8880: blenderplayer closing when esc is pressed
ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC. In this case, the game designer must arrange for an alternative way to quit the game.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index da3dc2398dd..c5c900d276a 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -58,9 +58,9 @@ protected:
* System dependent keyboard codes are stored as ints.
*/
std::map<int, KX_EnumInputs> m_reverseKeyTranslateTable;
- bool m_hookesc;
public:
+ bool m_hookesc;
GPC_KeyboardDevice()
: m_hookesc(false)
{