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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-03 03:45:03 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-03 03:45:03 +0400
commit08c14c7ca0398d792e3a2676b1afd66666674dae (patch)
treeca57b8c1d929031f4290da7d94a14ec502001918 /source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
parent45a240260e5545a2fe04121f76cb7c10982cf123 (diff)
Mouse Wheel Support for the Game Engine.
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index bfd1acaf65d..7e57aa1ee40 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -107,6 +107,12 @@ bool GPC_MouseDevice::ConvertButtonEvent(TButtonId button, bool isDown)
case buttonRight:
result = ConvertEvent(KX_RIGHTMOUSE, isDown);
break;
+ case buttonWheelUp:
+ result = ConvertEvent(KX_WHEELUPMOUSE, isDown);
+ break;
+ case buttonWheelDown:
+ result = ConvertEvent(KX_WHEELDOWNMOUSE, isDown);
+ break;
default:
// Should not happen!
break;