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authorDaniel Dunbar <daniel@zuster.org>2004-03-21 01:55:42 +0300
committerDaniel Dunbar <daniel@zuster.org>2004-03-21 01:55:42 +0300
commitaedf456938bf5611d8e1668599884ff3d957c643 (patch)
tree85fab784209ae9810d19021d232a1c30b4a81d99 /source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
parent0d4300eb49eabec898828656d1553ec70cda935d (diff)
- split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas of source that actually edit mesh *data* vs. areas that just edit mesh object information.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
index b43dfee60a0..df34afac615 100644
--- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
@@ -52,6 +52,7 @@
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"