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authorCampbell Barton <ideasman42@gmail.com>2009-04-02 10:59:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-02 10:59:27 +0400
commit941a8a25040b8fdce1ac0fbe11e6391e06b79c17 (patch)
tree6319d1f819393e70c1752c7fb3c8a750ade368b7 /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
parent686b92f7b4ea71556a5cae61e24952bcec906602 (diff)
[#18472] [patch] Speeding up Blenderplayer's profile drawing
from Mitchell Stokes (moguri)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp34
1 files changed, 14 insertions, 20 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 8135635ddb3..eafdb8a96bb 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -29,6 +29,8 @@
#include "GL/glew.h"
+#include "BMF_Api.h"
+
#include "DNA_scene_types.h"
#include "RAS_IRenderTools.h"
@@ -54,6 +56,7 @@
#include "GPC_RenderTools.h"
+
unsigned int GPC_RenderTools::m_numgllights;
GPC_RenderTools::GPC_RenderTools()
@@ -311,28 +314,19 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
-
- // Actual drawing
- unsigned char colors[2][3] = {
- {0x00, 0x00, 0x00},
- {0xFF, 0xFF, 0xFF}
- };
- int numTimes = mode == RAS_TEXT_PADDED ? 2 : 1;
- for (int i = 0; i < numTimes; i++) {
- glColor3ub(colors[i][0], colors[i][1], colors[i][2]);
- glRasterPos2i(xco, yco);
- for (p = s, lines = 0; *p; p++) {
- if (*p == '\n')
- {
- lines++;
- glRasterPos2i(xco, yco-(lines*18));
- }
- BMF_DrawCharacter(m_font, *p);
- }
- xco += 1;
- yco += 1;
+
+ // Actual drawing (draw black first if padded)
+ if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
+ {
+ glColor3ub(0, 0, 0);
+ glRasterPos2s(xco+1, height-yco-1);
+ BMF_DrawString(m_font, s);
}
+ glColor3ub(255, 255, 255);
+ glRasterPos2s(xco, height-yco);
+ BMF_DrawString(m_font, s);
+
// Restore view settings
glMatrixMode(GL_PROJECTION);
glPopMatrix();