Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 18:37:39 +0400
commitda1f38f99d3b8a07ed4ddd905f8e7d7c6e25f945 (patch)
tree71add2281425519cfd2c06e8d3d6e67cae2b83a7 /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
parentf680b56ebfc1415334598e619ec9310ccce472c2 (diff)
Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index edda7657ef9..885981a2898 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -462,6 +462,22 @@ int GPC_RenderTools::applyLights(int objectlayer)
}
+void GPC_RenderTools::SetClientObject(void* obj)
+{
+ if (m_clientobject != obj)
+ {
+ if (obj == NULL || !((KX_GameObject*)obj)->IsNegativeScaling())
+ {
+ glFrontFace(GL_CCW);
+ } else
+ {
+ glFrontFace(GL_CW);
+ }
+ m_clientobject = obj;
+ m_modified = true;
+ }
+}
+
bool GPC_RenderTools::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
{
double* const oglmatrix = (double* const) data;