diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-23 17:30:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-23 17:30:34 +0400 |
commit | 70f1b45430b09e3d522b3633645e180d725de82c (patch) | |
tree | 6634ddfbda3c1bc896960566397d0b66397d7a57 /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | |
parent | 0d347e12ea7bb863edbbc3cf40ac6b682c32e638 (diff) |
Fix for part of bug #18496: issue with light state switching
when using Dome.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index eafdb8a96bb..1a0d985a864 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -76,8 +76,8 @@ void GPC_RenderTools::BeginFrame(RAS_IRasterizer* rasty) { m_clientobject = NULL; m_lastlightlayer = -1; - m_lastlighting = false; m_lastauxinfo = NULL; + m_lastlighting = true; /* force disable in DisableOpenGLLights() */ DisableOpenGLLights(); } |