diff options
author | Daniel Dunbar <daniel@zuster.org> | 2004-03-21 01:55:42 +0300 |
---|---|---|
committer | Daniel Dunbar <daniel@zuster.org> | 2004-03-21 01:55:42 +0300 |
commit | aedf456938bf5611d8e1668599884ff3d957c643 (patch) | |
tree | 85fab784209ae9810d19021d232a1c30b4a81d99 /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | |
parent | 0d4300eb49eabec898828656d1553ec70cda935d (diff) |
- split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
of source that actually edit mesh *data* vs. areas that just edit
mesh object information.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 08db3719210..2c455f44b72 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -81,6 +81,7 @@ #include "DNA_controller_types.h" #include "DNA_actuator_types.h" #include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" |