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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-26 16:01:08 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-26 16:01:08 +0400 |
commit | e5cc9abceb5047b934b3ae8c4aac521d7e82fc00 (patch) | |
tree | a97e64cfcc8f28541facfb127e64cf851401f1e5 /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | |
parent | 05e76c22b08cd2844b25d9c45b25581da78ee7c9 (diff) |
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 79d769f7a1a..4e28bb4a449 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -312,11 +312,11 @@ void GPC_RenderTools::BL_RenderText( RAS_IPolyMaterial* GPC_RenderTools::CreateBlenderPolyMaterial( const STR_String &texname, - bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,int transparant,int lightlayer - ,bool bIsTriangle,void* clientobject,void* tface) + bool ba,const STR_String& matname,int tile,int tilexrep,int tileyrep,int mode,bool transparant, bool zsort, + int lightlayer,bool bIsTriangle,void* clientobject,void* tface) { return new GPC_PolygonMaterial(texname, ba,matname,tile,tilexrep,tileyrep, - mode,transparant,lightlayer,bIsTriangle,clientobject,tface); + mode,transparant,zsort,lightlayer,bIsTriangle,clientobject,tface); } |