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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:01:31 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-07 15:01:31 +0400
commitb468bf726c50d3126fac2664164e1be0d6e209c5 (patch)
tree777c7beb1094a652dd75548904abeb6f39073a00 /source/gameengine/GamePlayer/common/GPC_RenderTools.h
parent7d840a256e0094c159b2fc60bc3395b79f29e0cf (diff)
Lighting updates:
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 432bf393e3a..9c76ccd478d 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -67,13 +67,7 @@ public:
glDisableClientState(GL_NORMAL_ARRAY);
}
- void EnableOpenGLLights()
- {
- glEnable(GL_LIGHTING);
- glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glEnableClientState(GL_NORMAL_ARRAY);
- }
+ void EnableOpenGLLights();
int ProcessLighting(int layer);