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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2007-11-06 15:16:12 +0300 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2007-11-06 15:16:12 +0300 |
commit | af169b41fda5fe05d62655b782674eda2bc565e7 (patch) | |
tree | f70303d83032dffdeca399e97659cfa91fcc5d0a /source/gameengine/GamePlayer/common/GPC_RenderTools.h | |
parent | aa774427f64916ef5713c01c5d23657b61a80003 (diff) |
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index 4b1e990b717..d90f0e5da45 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -152,7 +152,7 @@ public: virtual void MotionBlur(RAS_IRasterizer* rasterizer); - virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass); + virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); virtual void Render2DFilters(RAS_ICanvas* canvas); |