diff options
author | Mal Duffin <malachyduffin@gmail.com> | 2007-09-29 22:51:01 +0400 |
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committer | Mal Duffin <malachyduffin@gmail.com> | 2007-09-29 22:51:01 +0400 |
commit | 51b56a4d3f17e8cea35ba02132af0c2b893e1ff2 (patch) | |
tree | 721c5d1d3e015cb4432e22d4bf23f75d93319ad9 /source/gameengine/GamePlayer/common/GPC_RenderTools.h | |
parent | ae40a1d86e5917dbd23ac4bcdcbeca07a3505e0d (diff) |
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.
It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).
I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.
It's great to have another GE coder on the team!
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index b7f73df3c34..e1f2a869c22 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -149,6 +149,8 @@ public: int applyLights(int objectlayer); bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); + + virtual void MotionBlur(RAS_IRasterizer* rasterizer); protected: /** * Copied from KX_BlenderGL.cpp in KX_blenderhook @@ -173,3 +175,4 @@ protected: #endif // __GPC_RENDERTOOLS_H + |