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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/GamePlayer/common/GPC_RenderTools.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 62b69c07c5c..3ff9479f9da 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -50,6 +50,8 @@
#include "BMF_Api.h"
+struct KX_ClientObjectInfo;
+
class GPC_RenderTools : public RAS_IRenderTools
{
@@ -146,6 +148,7 @@ public:
int applyLights(int objectlayer);
+ bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
protected:
/**
* Copied from KX_BlenderGL.cpp in KX_blenderhook