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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-25 18:37:39 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-25 18:37:39 +0400 |
commit | da1f38f99d3b8a07ed4ddd905f8e7d7c6e25f945 (patch) | |
tree | 71add2281425519cfd2c06e8d3d6e67cae2b83a7 /source/gameengine/GamePlayer/common/GPC_RenderTools.h | |
parent | f680b56ebfc1415334598e619ec9310ccce472c2 (diff) |
Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender)
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.h')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index 9b86869af73..ee0212da643 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -153,6 +153,8 @@ public: virtual void Render2DFilters(RAS_ICanvas* canvas); + virtual void SetClientObject(void* obj); + protected: /** * Copied from KX_BlenderGL.cpp in KX_blenderhook |