diff options
author | Jean-Luc Peurière <jlp@nerim.net> | 2008-04-29 20:22:13 +0400 |
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committer | Jean-Luc Peurière <jlp@nerim.net> | 2008-04-29 20:22:13 +0400 |
commit | b6a6507ddfac721f6184f6b0889089d975f35210 (patch) | |
tree | f4d41448d6818b76aa2398a0a49bd453ef5c966d /source/gameengine/GamePlayer/common/SConscript | |
parent | 17d83bfefbf4376916c7acdc58262fb6b37ac636 (diff) |
getting ARB shaders working again in GE.
This is is a kludge, and only to get a release
working. later solution is to use glew
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r-- | source/gameengine/GamePlayer/common/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index 944fcea3a51..6ff3ae10735 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -33,6 +33,7 @@ incs = ['.', '#source/blender', '#source/blender/include', '#source/blender/makesdna', + '#source/gameengine/BlenderRoutines', '#source/gameengine/Rasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', |