diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2009-02-16 02:26:00 +0300 |
commit | c3d74547befb549cb3104d39797519a32afb2f35 (patch) | |
tree | d279dc7b892b6e039b891c9ef041a64940752921 /source/gameengine/GamePlayer/common/SConscript | |
parent | 915baae622233e89ae721ef2562732564e58fb27 (diff) |
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r-- | source/gameengine/GamePlayer/common/SConscript | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index 30f20a670d3..c9bda78d905 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -67,8 +67,9 @@ incs += Split(env['BF_SOLID_INC']) incs += Split(env['BF_PNG_INC']) incs += Split(env['BF_ZLIB_INC']) -cflags=[] +cxxflags = [] if env['OURPLATFORM']=='win32-vc': - cflags = ['/GR'] + cxxflags.append ('/GR') + cxxflags.append ('/O2') -env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags) +env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, cxx_compileflags=cxxflags) |