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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/GamePlayer/common/SConscript
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r--source/gameengine/GamePlayer/common/SConscript7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index e30c2eb5859..b8fb9cbd2e2 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -64,12 +64,11 @@ incs = [
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
]
-defs = [
- 'GLEW_STATIC',
- ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs.extend(Split(env['BF_PYTHON_INC']))