Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-05-30 01:56:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-30 01:56:55 +0400
commit9cf6e305a90581442d374860d3e4f278624d033c (patch)
tree9d002ad5a5c4e7641c79c10c2e40dcd39aa72db9 /source/gameengine/GamePlayer/common/SConscript
parent65baf6ca5c92d7e12cedafef7a37b87d3bb37e94 (diff)
split bge includes for scons onto their own lines (for easier merging)
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r--source/gameengine/GamePlayer/common/SConscript92
1 files changed, 49 insertions, 43 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 1648d8af78c..96fda6dd548 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -29,54 +29,60 @@ import sys
Import ('env')
-source_files = ['bmfont.cpp',
- 'GPC_Canvas.cpp',
- 'GPC_Engine.cpp',
- 'GPC_KeyboardDevice.cpp',
- 'GPC_MouseDevice.cpp',
- 'GPC_RawImage.cpp',
- 'GPC_RawLoadDotBlendArray.cpp',
- 'GPC_RawLogoArrays.cpp',
- 'GPC_RenderTools.cpp',
- 'GPC_System.cpp']
+source_files = [
+ 'bmfont.cpp',
+ 'GPC_Canvas.cpp',
+ 'GPC_Engine.cpp',
+ 'GPC_KeyboardDevice.cpp',
+ 'GPC_MouseDevice.cpp',
+ 'GPC_RawImage.cpp',
+ 'GPC_RawLoadDotBlendArray.cpp',
+ 'GPC_RawLogoArrays.cpp',
+ 'GPC_RenderTools.cpp',
+ 'GPC_System.cpp',
+ ]
-incs = ['.',
- '#intern/string',
- '#intern/ghost',
- '#intern/guardedalloc',
- '#intern/moto/include',
- '#intern/container',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#source/gameengine/Converter',
- '#source/gameengine/BlenderRoutines',
- '#source/blender/imbuf',
- '#source/gameengine/Ketsji',
- '#source/blender/blenlib',
- '#source/blender/blenfont',
- '#source/blender/blenkernel',
- '#source/blender',
- '#source/blender/include',
- '#source/blender/makesdna',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Network/LoopBackNetwork',
- '#source/gameengine/GamePlayer/ghost',
- '#source/blender/misc',
- '#source/blender/blenloader',
- '#source/blender/gpu',
- '#extern/glew/include']
+incs = [
+ '.',
+ '#intern/string',
+ '#intern/ghost',
+ '#intern/guardedalloc',
+ '#intern/moto/include',
+ '#intern/container',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ '#source/gameengine/Converter',
+ '#source/gameengine/BlenderRoutines',
+ '#source/blender/imbuf',
+ '#source/gameengine/Ketsji',
+ '#source/blender/blenlib',
+ '#source/blender/blenfont',
+ '#source/blender/blenkernel',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/gameengine/GamePlayer/ghost',
+ '#source/blender/misc',
+ '#source/blender/blenloader',
+ '#source/blender/gpu',
+ '#extern/glew/include',
+ ]
-defs = [ 'GLEW_STATIC' ]
+defs = [
+ 'GLEW_STATIC',
+ ]
if env['WITH_BF_PYTHON']:
- incs += Split(env['BF_PYTHON_INC'])
+ incs.extend(Split(env['BF_PYTHON_INC']))
defs.append('WITH_PYTHON')
-incs += Split(env['BF_PNG_INC'])
-incs += Split(env['BF_ZLIB_INC'])
+incs.extend(Split(env['BF_PNG_INC']))
+incs.extend(Split(env['BF_ZLIB_INC']))
env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])